Agile Software Development with Scrum
Agile Software Development with Scrum
VISVIP: 3D Visualization of Paths through Web Sites
DEXA '99 Proceedings of the 10th International Workshop on Database & Expert Systems Applications
Towards Evaluating Learners' Behaviour in a Web-Based Distance Learning Environment
ICALT '01 Proceedings of the IEEE International Conference on Advanced Learning Technologies
ACM Transactions on Computer-Human Interaction (TOCHI)
ICALT '06 Proceedings of the Sixth IEEE International Conference on Advanced Learning Technologies
ICALT '06 Proceedings of the Sixth IEEE International Conference on Advanced Learning Technologies
Digital Game-Based Learning
Persuasive Games: The Expressive Power of Videogames
Persuasive Games: The Expressive Power of Videogames
Teaching with game-based learning management systems: Exploring a pedagogical dungeon
Simulation and Gaming
A Trace-Based System for Technology-Enhanced Learning Systems Personalisation
ICALT '09 Proceedings of the 2009 Ninth IEEE International Conference on Advanced Learning Technologies
WBE '08 Proceedings of the Seventh IASTED International Conference on Web-based Education
Computers in Human Behavior
Measurement and assessment in computer-supported collaborative learning
Computers in Human Behavior
Observation of Collaborative Activities in a Game-Based Learning Platform
IEEE Transactions on Learning Technologies
Trace-Based framework for experience management and engineering
KES'06 Proceedings of the 10th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part I
A framework for usage-based document reengineering
Proceedings of the 2013 ACM symposium on Document engineering
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The use of learning games implies they can provide the teachers with an answer to the lack of awareness often reported for such systems. The monitoring of the activity is indeed a central task for teachers that can be carried out only if key elements related to an ongoing pedagogical activity are reported. In this paper, we propose a solution based on the users' traces that are transformed and displayed for the teacher through indicators. We also discuss how the monitoring actions are in a sense connected with these indicators. The approach is illustrated through three use cases, paying particular attention to the teachers' needs and to collaborative aspects.