Things that make us smart: defending human attributes in the age of the machine
Things that make us smart: defending human attributes in the age of the machine
User and task analysis for interface design
User and task analysis for interface design
Usability Engineering
Sense and sensibility: evaluation and interactive art
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency (Leonardo Books)
Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency (Leonardo Books)
Media Ecologies: Materialist Energies in Art and Technoculture (Leonardo Books)
Media Ecologies: Materialist Energies in Art and Technoculture (Leonardo Books)
Persuasive Games: The Expressive Power of Videogames
Persuasive Games: The Expressive Power of Videogames
Eco-visualization: combining art and technology to reduce energy consumption
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
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Play with Fire (PWF) is an interactive installation challenging its participants to ignite generative fires over live streaming video of forests. The installation is designed to raise awareness towards sustainability issues such as climate change and forest fires. PWF initially presents its audience with a mashup of forest fire news, followed by playful interaction with fire and forests through a gestural interface. Finally, it connects to its audience mobile phones granting access to a user specific web application depicting the forest they burnt, regenerating in real-time. The forest will take from some months to years to revolve to its original state, depending on the user's performance. In this paper we address the problem of evaluating whether environmental awareness can be achieved through such a controversial installation, and approach the challenges and benefits of using HCI techniques in Digital Arts. Furthermore, we describe the evaluation of PWF in four different contexts and present preliminary results.