Context and consciousness: activity theory and human-computer interaction
Context and consciousness: activity theory and human-computer interaction
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
Projected realities: conceptual design for cultural effect
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Exploring design through wearable computing art(ifacts)
CHI '02 Extended Abstracts on Human Factors in Computing Systems
A Practical Guide to Usability Testing
A Practical Guide to Usability Testing
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Evaluating users' experience of a character-enhanced information space
AI Communications
Active co-construction of meaningful experiences: but what is the designer's role?
Proceedings of the third Nordic conference on Human-computer interaction
Marrying HCI/Usability and computer games: a preliminary look
Proceedings of the third Nordic conference on Human-computer interaction
Amplifying reflective thinking in musical performance
Proceedings of the 5th conference on Creativity & cognition
Preliminary evaluation of the interactive drama facade
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Making by making strange: Defamiliarization and the design of domestic technologies
ACM Transactions on Computer-Human Interaction (TOCHI)
Affect: from information to interaction
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Understanding the experience of interactive art: Iamascope in Beta_space
Proceedings of the second Australasian conference on Interactive entertainment
User-centred design and evaluation of affective interfaces
From brows to trust
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Choreographic buttons: promoting social interaction through human movement and clear affordances
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
How emotion is made and measured
International Journal of Human-Computer Studies
Cultural commentators: Non-native interpretations as resources for polyphonic assessment
International Journal of Human-Computer Studies
The lens of ludic engagement: evaluating participation in interactive art installations
Proceedings of the 15th international conference on Multimedia
Evaluating a conversation-centered interactive drama
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Robotany and Lichtung: a contribution to phenomenological dialogue
Proceedings of the 2nd international conference on Tangible and embedded interaction
Alien presence in the home: the design of Tableau Machine
Personal and Ubiquitous Computing
Interaction as a component of meaning-making
Proceedings of the 7th ACM conference on Designing interactive systems
Proceedings of the 7th ACM conference on Designing interactive systems
Interaction design and the critics: what to make of the "weegie"
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Design representations of moving bodies for interactive, motion-sensing spaces
International Journal of Human-Computer Studies
Experience evaluation of interactive art: study of GEO landscapes
IE '08 Proceedings of the 5th Australasian Conference on Interactive Entertainment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Anatomy of a failure: how we knew when our design went wrong, and what we learned from it
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Out of the box: exploring the richness of children's use of an interactive table
Proceedings of the 8th International Conference on Interaction Design and Children
Bodily Explorations in Space: Social Experience of a Multimodal Art Installation
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Mood swings: design and evaluation of affective interactive art
The New Review of Hypermedia and Multimedia - Special issue on experience design - applications and reflections
Engineering social awareness in work environments
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Showing emotions through movement and symmetry
Computers in Human Behavior
Now it's personal: on abusive game design
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Ethnography considered useful: situating criticality
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Evaluating longitudinal projects combining technology with temporal arts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Building sensitising terms to understand free-play in open-ended interactive art environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AV clash, online audiovisual project: a case study of evaluation in new media art
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
A user-centered approach to affective interaction
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Exploring community building with an awareness display
Proceedings of the 4th International Conference on PErvasive Technologies Related to Assistive Environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digital art and interaction: lessons in collaboration
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Bodily experience and imagination: designing ritual interactions for participatory live-art contexts
Proceedings of the Designing Interactive Systems Conference
Digital originals: reproduction as a space for design
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Digital art, HCI and environmental awareness evaluating play with fire
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Designing an interdisciplinary user evaluation for the riu computational narrative system
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
Crafting against robotic fakelore: on the critical practice of artbot artists
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Evaluation methods for creativity support environments
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Beautiful dance moves: mapping movement, technology & computation
Proceedings of the 9th ACM Conference on Creativity & Cognition
International Journal of Human-Computer Studies
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HCI evaluation methods are useful for improving the design of interactive systems, yet they may be rejected by nontraditional technology disciplines such as media art. We have developed a two-tiered evaluation model that responds to the concerns of interactive artists and have used it to improve the design of an interactive artwork, the Influencing Machine, exploring issues in affective computing. The method was interpretive, focusing on giving the artists a grounded feeling for how the machine was interpreted and their message was communicated. We describe the resulting design of the Influencing Machine and the reactions of users. The study itself is part of the art piece - together these activities achieve the goal of the artists: to provoke our cultural notions of whether a machine can "have emotions".