Representing the user: notes on the disciplinary rhetoric of human-computer interaction
The social and interactional dimensions of human-computer interfaces
Sense and sensibility: evaluation and interactive art
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Technology as Experience
Affect: from information to interaction
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
The sensual evaluation instrument: developing an affective evaluation tool
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tableau machine: an alien presence in the home
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
When second wave HCI meets third wave challenges
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Cultural commentators: Non-native interpretations as resources for polyphonic assessment
International Journal of Human-Computer Studies
Research through design as a method for interaction design research in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Enhancing ubiquitous computing with user interpretation: field testing the home health horoscope
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PeerCare: Supporting Awareness of Rhythms and Routines for Better Aging in Place
Computer Supported Cooperative Work
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The prayer companion: openness and specificity, materiality and spirituality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Relying on failures in design research
interactions
A toolkit for explorations in sonic interaction design
Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction with Sound
Now it's personal: on abusive game design
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Lovers' box: Designing for reflection within romantic relationships
International Journal of Human-Computer Studies
Into the wild: challenges and opportunities for field trial methods
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tales from the front lines of a large-scale serious game project
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Being in the thick of in-the-wild studies: the challenges and insights of researcher participation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A candor in reporting: designing dexterously for fire preparedness
CHI '12 Extended Abstracts on Human Factors in Computing Systems
The logic of annotated portfolios: communicating the value of 'research through design'
Proceedings of the Designing Interactive Systems Conference
Critical design and critical theory: the challenge of designing for provocation
Proceedings of the Designing Interactive Systems Conference
Provotypes for participatory innovation
Proceedings of the Designing Interactive Systems Conference
The material move how materials matter in interaction design research
Proceedings of the Designing Interactive Systems Conference
Attention to detail: annotations of a design process
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Designing motivation using persuasive ambient mirrors
Personal and Ubiquitous Computing
Leaving the wild: lessons from community technology handovers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Application discoverability on multipurpose public displays: popularity comes at a price
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Towards a tool for design ideation: insights from use of SketchStorm
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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In this paper, we describe the failure of a novel sensor-based system intended to evoke user interpretation and appropriation in domestic settings. We contrast participants' interactions in this case study with those observed during more successful deployments to identify 'symptoms of failure' under four themes: engagement, reference, accommodation, and surprise and insight. These themes provide a set of sensitivities or orientations that may complement traditional task-based approaches to evaluation as well as the more open-ended ones we describe here. Our system showed symptoms of failure under each of these themes. We examine the reasons for this at three levels: problems particular to the specific design hypothesis; problems relevant for input-output mapping more generally; and problems in the design process we used. We conclude by noting that, although interpretive systems such as the one we describe here may succeed in a myriad of different ways, it is reassuring to know that they can also fail, and fail incontrovertibly, yet instructively.