Now it's personal: on abusive game design

  • Authors:
  • Douglas Wilson;Miguel Sicart

  • Affiliations:
  • IT University of Copenhagen, Copenhagen, Denmark;IT University of Copenhagen, Copenhagen, Denmark

  • Venue:
  • Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
  • Year:
  • 2010

Quantified Score

Hi-index 0.03

Visualization

Abstract

In this paper, we introduce the concept of abusive game design as an attitude towards creating games -- an aesthetic practice that operates as a critique of certain conventionalisms in popular game design wisdom. We emphasize that abusive game design is, at its core, about spotlighting the dialogic relation between player and designer.