Communications of the ACM - Special issue on computer augmented environments: back to the real world
An empirical evaluation of graspable user interfaces: towards specialized, space-multiplexed input
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
AROMA: abstract representation of presence supporting mutual awareness
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Mahler, Mondriaan, and Bauhaus: using artistic ideas to improve application usability
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
Cooperative buildings—integrating information, organization and architecture
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Interactive environments for music and multimedia
Multimedia Systems - Special issue on audio and multimedia
Information ecologies: using technology with heart
Information ecologies: using technology with heart
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Projected realities: conceptual design for cultural effect
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
ACM SIGGRAPH 99 Electronic art and animation catalog
26th International Conference on Computer Graphics and Interactive Techniques
Art and innovation: the Xerox PARC Artist-in-Residence program
Art and innovation: the Xerox PARC Artist-in-Residence program
An archeology of sound: an anthropology of communication
Art and innovation
The information percolator: ambient information display in a decorative object
Proceedings of the 12th annual ACM symposium on User interface software and technology
Informative art: using amplified artworks as information displays
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
WebAware: continuous visualization of web site activity in a public space
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
From use to presence: on the expressions and aesthetics of everyday computational things
ACM Transactions on Computer-Human Interaction (TOCHI)
Informative art: information visualization in everyday environments
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Heuristic evaluation of ambient displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Activity wallpaper: ambient visualization of activity information
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Breakaway: an ambient display designed to change human behavior
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Changing the pace of search: Supporting “background” information seeking
Journal of the American Society for Information Science and Technology
Sashay: designing for wonderment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A framework for designing sensor-based interactions to promote exploration and reflection in play
International Journal of Human-Computer Studies
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Morphome: a constructive field study of proactive information technology in the home
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Interaction gestalt and the design of aesthetic interactions
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
ArtLinks: fostering social awareness and reflection in museums
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 7th ACM conference on Designing interactive systems
Reflecting human behavior to motivate desirable lifestyle
Proceedings of the 7th ACM conference on Designing interactive systems
Performing perception—staging aesthetics of interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Ambient media in public spaces
SAME '08 Proceedings of the 1st ACM international workshop on Semantic ambient media experiences
PLANKS: a computational composite
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Defining, designing, and evaluating peripheral displays: an analysis using activity theory
Human-Computer Interaction
Using Aesthetic and Empathetic Expressions to Motivate Desirable Lifestyle
EuroSSC '08 Proceedings of the 3rd European Conference on Smart Sensing and Context
HOMEinTOUCH Designing Two-Way Ambient Communication
AmI '08 Proceedings of the European Conference on Ambient Intelligence
Meaningful data: Seeker's slow technology approach
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Designing for reflection on experience
CHI '09 Extended Abstracts on Human Factors in Computing Systems
FEATURE: Time, temporality, and interaction
interactions - The Waste Manifesto
Inoribi: emergence of "windows" and "mirrors"
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
A stage-based model of personal informatics systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toward adaptive interaction: the effect of ambient sounds in an ultra-realistic communication system
Proceedings of the 2007 conference on Human interface: Part II
Shortcuts: a visualization of interactive processes
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Twitterspace: a co-developed display using Twitter to enhance community awareness
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Flow: an interactive public artwork
Proceedings of the international conference on Multimedia
Now it's personal: on abusive game design
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Lovers' box: Designing for reflection within romantic relationships
International Journal of Human-Computer Studies
Issues in evaluating ambient displays in the wild: two case studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GoSlow: designing for slowness, reflection and solitude
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Exploring the design space for situated glyphs to support dynamic work environments
Pervasive'11 Proceedings of the 9th international conference on Pervasive computing
Reacting with care: the hybrid interaction types in a sensible space
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: towards mobile and intelligent interaction environments - Volume Part III
Designing poetic interaction in space
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: towards mobile and intelligent interaction environments - Volume Part III
Proactive ambient social media for supporting human decision making
UIC'11 Proceedings of the 8th international conference on Ubiquitous intelligence and computing
Slowing down with personal productivity tools
interactions
Abstract rendering of human activity in a dynamic distributed learning environment
MM '11 Proceedings of the 19th ACM international conference on Multimedia
No forests without trees: particulars and patterns in visualizing personal communication
Proceedings of the 2012 iConference
Design for reflection on health behavior change
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
StoryTrek: experiencing stories in the real world
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Technology heirlooms?: considerations for passing down and inheriting digital materials
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '12 Extended Abstracts on Human Factors in Computing Systems
The local energy indicator: designing for wind and solar energy systems in the home
Proceedings of the Designing Interactive Systems Conference
Photobox: on the design of a slow technology
Proceedings of the Designing Interactive Systems Conference
Proceedings of the Designing Interactive Systems Conference
Slow technology: critical reflection and future directions
Proceedings of the Designing Interactive Systems Conference
Common Sense Reasoning for Detection, Prevention, and Mitigation of Cyberbullying
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special Issue on Common Sense for Interactive Systems
Designing a semantic sketchbook to create opportunities for serendipity
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Designing motivation using persuasive ambient mirrors
Personal and Ubiquitous Computing
Exploring casual point-and-tilt interactions for mobile geo-blogging
Personal and Ubiquitous Computing
Actuating mood: design of the textile mirror
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Toying with time: considering temporal themes in interactive artifacts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Slow design for meaningful interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Community engagements with living sensing systems
Proceedings of the 9th ACM Conference on Creativity & Cognition
CHI and the future robot enslavement of humankind: a retrospective
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Let's chalk!: strengthening communities through play
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Electric materialities and interactive technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A conversation between trees: what data feels like in the forest
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mind pool: encouraging self-reflection through ambiguous bio-feedback
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Changing perspectives of time in HCI
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Beyond being green: simple living families and ICT
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Wearable accessories for cycling: tracking memories in urban spaces
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Null by Morse: historical optical communication to smartphones
ACM SIGGRAPH 2013 Art Gallery
SweatAtoms: materializing physical activity
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Hypnotist framing: hypnotic practice as a resource for poetic interaction design
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Slow Search: Information Retrieval without Time Constraints
Proceedings of the Symposium on Human-Computer Interaction and Information Retrieval
Designing for resonance by evocative objects: an experiential interaction design method
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
LunchTime: a slow-casual game for long-term dietary behavior change
Personal and Ubiquitous Computing
Photo mementos: Designing digital media to represent ourselves at home
International Journal of Human-Computer Studies
Giving form to computational things: developing a practice of interaction design
Personal and Ubiquitous Computing
Broken probes: toward the design of worn media
Personal and Ubiquitous Computing
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As computers are increasingly woven into the fabric of everyday life, interaction design may have to change – from creating only fast and efficient tools to be used during a limited time in specific situations, to creating technology that surrounds us and therefore is a part of our activities for long periods of time. We present slow technology: a design agenda for technology aimed at reflection and moments of mental rest rather than efficiency in performance. The aim of this paper is to develop a design philosophy for slow technology, to discuss general design principles and to revisit some basic issues in interaction design from a more philosophical point of view. We discuss examples of soniture and informative art as instances of slow technology and as examples of how the design principles can be applied in practice.