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Memory-storming: externalizing and sharing designers' personal experiences
Proceedings of the Designing Interactive Systems Conference
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This paper presents a design method that enriches the quality of experiential interaction design. The purpose is to encourage designers to use their own experiences to create. In this paper, we describe how to use an evocative object as a starting point, bringing up a journey of memory, behavior, family relationships, and self-identity, and then translate the inspiration into core elements in an experiential interaction design. This method has six key features: (1) The choice of a designer's own evocative object, (2) The creation of narratives, (3) The creation of visual representations, (4) The search and transformation of the key emotion, (5) The creation of the physical interaction context, and (6) The public exhibition and the final meaning-making process. We claim that this method can establish a dialogue between the designer, the project, and the audiences. It can also enhance the meaning and the quality of the experiential interaction design.