interactions
Understanding experience in interactive systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 7th ACM conference on Designing interactive systems
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Experience Design: Technology for All the Right Reasons
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Proceedings of the 24th Australian Computer-Human Interaction Conference
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DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
Understanding 'tingle' in opera performances
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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McCarthy and Wright's (2004) approach to understanding user experience provides a rich conceptual framework. In this paper, we report how this framework was used to guide the development of an approach to researching the richness of a particular experience - serendipity. Three themes were identified; life as lived and felt, the whole person, and dialogical sense making. These were used to help understand the key qualities of the strategy, tools and techniques that were required in the empirical study of the experience of serendipity. The paper explains this process and illustrates the depth of understanding that our choice of tools afforded. After describing the case study we offer some guidance on how to choose appropriate tools and methods for researching other types of experience.