Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Modern Information Retrieval
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Technology as Experience
Making by making strange: Defamiliarization and the design of domestic technologies
ACM Transactions on Computer-Human Interaction (TOCHI)
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Randomness as a resource for design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
The experience of enchantment in human–computer interaction
Personal and Ubiquitous Computing
The Magic Box and Collage: Responding to the challenge of distributed intergenerational play
International Journal of Human-Computer Studies
User experience (UX): towards an experiential perspective on product quality
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
Getting sidetracked: display design and occasioning photo-talk with the photohelix
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ethnochat: an instant messenger program for ethnography
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
In situ evaluation of recommender systems: Framework and instrumentation
International Journal of Human-Computer Studies
Needs, affect, and interactive products - Facets of user experience
Interacting with Computers
Understanding experience using dialogical methods: the case of serendipity
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Nudging towards serendipity: a case with personal digital photos
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Rediscovery of forgotten images in domestic photo collections
Personal and Ubiquitous Computing
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Many people today have access to enormous libraries of digital content. Increasingly these libraries contain personal content, consumed in support of people's non-instrumental needs. If current trends persist, these repositories will only increase. Having to choose from so much could be unpleasant especially in the absence of strong preferences. This raises some concerns for user experience (UX) design. Approaches for such interactions should not only be optimized for UX but must also support users' non-instrumental needs. People face this predicament during digital music listening and yet report positive experiences when listening in shuffle. Through an empirical study of digital music listening and close examination of people's listening practices and experiences, we argue that a shuffle-based approach--whereby people can abdicate choice to a random process while being able to modulate the randomness--not only mitigates the unpleasantness of choosing but also supports their non-instrumental needs while fostering desirable experiential outcomes.