Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Technology as Experience
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Choice: abidcating or exercising?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experiencing coincidence during digital music listening
ACM Transactions on Computer-Human Interaction (TOCHI)
Nudging towards serendipity: a case with personal digital photos
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Understanding participation and opportunities for design from an online postcard sending community
Proceedings of the Designing Interactive Systems Conference
Being chased by zombies!: understanding the experience of mixed reality quests
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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Randomness is being harnessed in the design of some interactive systems. This is observed in random blogs, random web searching, and in particular Apple's iPod Shuffle. Yet the role of randomness in design of interactive systems in not well understood. This paper reports on an empirical study examining the influence of randomness on the user experience of music listening. 113 instances of self-reporting were collected and analysed according to four themes: listening mode, content organisation, activities during listening, and affective outcomes. The analysis provides insights into how randomness is used to engender certain affective responses (such as feeling refreshed) by using various constraining techniques (such as playlists) whilst engaging in everyday activities (such as driving a car). The paper argues that randomness can be used as an innovative design resource for supporting rich and novel user experiences.