Being chased by zombies!: understanding the experience of mixed reality quests

  • Authors:
  • Alexander Kan;Martin Gibbs;Bernd Ploderer

  • Affiliations:
  • The University of Melbourne, Victoria, Australia;The University of Melbourne, Victoria, Australia;The University of Melbourne, Victoria, Australia

  • Venue:
  • Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
  • Year:
  • 2013

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Abstract

Both researchers and practitioners show increasing interest in exploring mixed reality games: games, where physical environments blend together with digital technologies. In this paper we have extended earlier work by bringing attention to the role of narrative in mixed reality games. For our case study we chose a mobile phone application Zombies Run!, which is designed to support actual running. This application contains a fictional story about a zombie apocalypse and provides runners with various quests (in the form of missions) to complete during their run. We investigated different aspects of participants' experience with the application and how it changed their running. Our findings show how the app changed running in three major ways. Firstly, it changed the way runs were organised. Secondly, it shook up established running routines. And lastly, it shaped the meanings associated with running.