ARQuake: the outdoor augmented reality gaming system
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing
Life on the edge: supporting collaboration in location-based experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Pervasive games: bringing computer entertainment back to the real world
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Involving non-players in pervasive games
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
The multimedia challenges raised by pervasive games
Proceedings of the 13th annual ACM international conference on Multimedia
'Ere be dragons: an interactive artwork
Proceedings of the 13th annual ACM international conference on Multimedia
Pervasive Gaming in the Everyday World
IEEE Pervasive Computing
The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MYSQ:: an entertainment system based on content creation directly linked to communication
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
A component based architecture for distributed, pervasive gaming applications
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Toolkit for user-created augmented reality games
MUM '06 Proceedings of the 5th international conference on Mobile and ubiquitous multimedia
Meeting technology challenges of pervasive augmented reality games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Ototonari: mobile ad hoc pervasive game that develops a regional difference
Proceedings of the 2006 international conference on Game research and development
Pervasive game flow: understanding player enjoyment in pervasive gaming
Computers in Entertainment (CIE) - Interactive entertainment
CHI '07 Extended Abstracts on Human Factors in Computing Systems
The pervasive discourse: an analysis
Computers in Entertainment (CIE) - Interactive TV
Exploring social interactions and attributes of casual multiplayer mobile gaming
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Online gaming and web-based communities: serious games for community development
International Journal of Web Based Communities
Gauntlet: a wearable interface for ubiquitous gaming
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Grounding Mobile Force Feedback in the Real World
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
Applications of location-based services: a selected review
Journal of Location Based Services
Building RFID-Based Augmented Dice with Perfect Recognition Rates
Proceedings of the 2nd International Conference on Fun and Games
Key issues for the successful design of an intelligent, interactive playground
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Towards an interface for untethered ubiquitous gaming
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Interactive play objects and the effects of open-ended play on social interaction and fun
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Gaming Tourism: Lessons from Evaluating REXplorer, a Pervasive Game for Tourists
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
Elaborating eight elements of fun: Supporting design of pervasive player enjoyment
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
FRAP: a framework for pervasive games
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
City Ragas: Building an Intercultural Dialogue between People
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
Poker surface: combining a multi-touch table and mobile phones in interactive card games
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Private location-based information retrieval through user collaboration
Computer Communications
Combining web, mobile phones and public displays in large-scale: manhattan story mashup
PERVASIVE'07 Proceedings of the 5th international conference on Pervasive computing
Asymmetric synchronous collaboration within distributed teams
EPCE'07 Proceedings of the 7th international conference on Engineering psychology and cognitive ergonomics
Toward a ludic architecture: the space of play and games
Toward a ludic architecture: the space of play and games
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
Proceedings of the 3rd International Conference on Fun and Games
Enabling emergent behaviour in location based games
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Interoperability standards for pervasive games
Proceedings of the 1st International Workshop on Games and Software Engineering
Pervasive learning games: a comparative study
The New Review of Hypermedia and Multimedia - Special issue: Observing users of digital educational technologies
Scent trails: countering terrorism through informed surveillance
EPCE'11 Proceedings of the 9th international conference on Engineering psychology and cognitive ergonomics
The smart dice cup: a radio controlled sentient interaction device
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Harnessing player creativity to broaden the appeal of location based games
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Community generated location based gaming
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Picking pockets on the lawn: the development of tactics and strategies in a mobile game
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Playable character: extending digital games into the real world
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Entertainment technology transfer toward serious use
Proceedings of the 5th International ICST Conference on Simulation Tools and Techniques
NerdHerder: designing for physical actions in an augmented reality puzzle game
Proceedings of the International Conference on the Foundations of Digital Games
Survey: Urban pervasive applications: Challenges, scenarios and case studies
Computer Science Review
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Enriching Archaeological Parks with Contextual Sounds and Mobile Technology
ACM Transactions on Computer-Human Interaction (TOCHI)
AtomicOrchid: a mixed reality game to investigate coordination in disaster response
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Team reactions to voiced agent instructions in a pervasive game
Proceedings of the 2013 international conference on Intelligent user interfaces
MuseUs: Case study of a pervasive cultural heritage serious game
Journal on Computing and Cultural Heritage (JOCCH) - Special issue on serious games for cultural heritage
Strive: student-athletes transitioning with camaraderie and competition
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Pervasive games research: a design aspects-based state of the art report
Proceedings of the 17th Panhellenic Conference on Informatics
Being chased by zombies!: understanding the experience of mixed reality quests
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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A new generation of entertainment technology takes computer games to the streets---and ultimately beyond.