Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development
Personal and Ubiquitous Computing
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A case study in pervasive game design: the songs of north
Proceedings of the third Nordic conference on Human-computer interaction
Bridging the physical and digital in pervasive gaming
Communications of the ACM - The disappearing computer
Elaborating eight elements of fun: Supporting design of pervasive player enjoyment
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Addressing mobile phone diversity in ubicomp experience development
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Simon says the color: the digital evolution of an outdoor kids game
Proceedings of the 3rd International ICST Conference on Simulation Tools and Techniques
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
Proceedings of the 3rd International Conference on Fun and Games
Enabling emergent behaviour in location based games
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Pervasive learning games: a comparative study
The New Review of Hypermedia and Multimedia - Special issue: Observing users of digital educational technologies
Harnessing player creativity to broaden the appeal of location based games
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Community generated location based gaming
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Survey: Urban pervasive applications: Challenges, scenarios and case studies
Computer Science Review
Design-in-play: improving the variability of indoor pervasive games
Multimedia Tools and Applications
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Researchers have invested much effort to realize the threefold vision of pervasive gaming: mobile, place-independent game play; integration between the physical and the virtual worlds; and social interaction between players. However, few real-world studies examine whether this vision is coming true for users. An empirical study examines the extent to which this vision is becoming reality in the context of SupaFly, an everyday-world pervasive game.