A case study in pervasive game design: the songs of north

  • Authors:
  • Petri Lankoski;Satu Heliö;Jani Nummela;Jussi Lahti;Frans Mäyrä;Laura Ermi

  • Affiliations:
  • University of Tampere, Finland;University of Tampere, Finland;University of Tampere, Finland;University of Tampere, Finland;University of Tampere, Finland;University of Tampere, Finland

  • Venue:
  • Proceedings of the third Nordic conference on Human-computer interaction
  • Year:
  • 2004

Quantified Score

Hi-index 0.00

Visualization

Abstract

Pervasive games are new type of digital games, which combine game reality and physical reality within the gameplay. This novel game type presents new kinds of research and design challenges. In this paper we describe a location aware mixed reality game called The Songs of North, which was designed to demonstrate possible technical and game design solutions for pervasive games. We gathered the players' input as early as possible, and therefore did first a scenario study on gameplay. Its results were then formulated as requirements for design. One of the main findings was that utilizing user requirements and overcoming technical limitations in actual design process is a hard challenge and requires creativity.