Communities in Cyberspace
Game Design: Theory and Practice
Game Design: Theory and Practice
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Extending cyberspace: location based games using cellular phones
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Pervasive Gaming in the Everyday World
IEEE Pervasive Computing
Geogames: Designing Location-Based Games from Classic Board Games
IEEE Intelligent Systems
Designing sound for a pervasive mobile game
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Challenges for pervasive mobile game design: examining players' emotional responses
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Toolkit for user-created augmented reality games
MUM '06 Proceedings of the 5th international conference on Mobile and ubiquitous multimedia
Using prototypes in early pervasive game development
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Pervasive Mobile Games --- A New Mindset for Players and Developers
Proceedings of the 2nd International Conference on Fun and Games
Design and evaluation of player experience of a location-based mobile game
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
A ludological view on the pervasive mixed-reality game research paradigm
Personal and Ubiquitous Computing
Proceedings of the 4th Mexican Conference on Human-Computer Interaction
Location-based mobile applications to experience collective memory
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Canyons, deltas and plains: towards a unified sculptural model of location-based hypertext
Proceedings of the 24th ACM Conference on Hypertext and Social Media
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Pervasive games are new type of digital games, which combine game reality and physical reality within the gameplay. This novel game type presents new kinds of research and design challenges. In this paper we describe a location aware mixed reality game called The Songs of North, which was designed to demonstrate possible technical and game design solutions for pervasive games. We gathered the players' input as early as possible, and therefore did first a scenario study on gameplay. Its results were then formulated as requirements for design. One of the main findings was that utilizing user requirements and overcoming technical limitations in actual design process is a hard challenge and requires creativity.