Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development
Personal and Ubiquitous Computing
Marrying HCI/Usability and computer games: a preliminary look
Proceedings of the third Nordic conference on Human-computer interaction
A case study in pervasive game design: the songs of north
Proceedings of the third Nordic conference on Human-computer interaction
Gedi: a game engine for teaching videogame design and programming
Journal of Computing Sciences in Colleges
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Identifying usability and fun problems in a computer game during first use and after some practice
International Journal of Human-Computer Studies - Human-computer interaction research in the managemant information systems discipline
Game design through self-play experiments
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Video game values: Human-computer interaction and games
Interacting with Computers
Cardboard semiotics: reconfigurable symbols as a means for narrative prototyping in game design
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Interactive storytelling: approaches and techniques to achieve dynamic stories
Transactions on edutainment I
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
Proceedings of the 3rd International Conference on Fun and Games
Wicked games: on the design of ethical gameplay
DESIRE '10 Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design
Design and evaluation of player experience of a location-based mobile game
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Now it's personal: on abusive game design
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Embedded narrative in game design
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Time and space in digital game storytelling
International Journal of Computer Games Technology
Creating and using interactive narratives: reading and writing branching comics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Metagames, paragames and orthogames: a new vocabulary
Proceedings of the International Conference on the Foundations of Digital Games
An investigation of player to player character identification via personal pronouns
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Brain-Computer interface games: towards a framework
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
International Journal of Game-Based Learning
Best Practices for the Design and Development of Ethical Learning Video Games
International Journal of Cyber Ethics in Education
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