Wicked games: on the design of ethical gameplay

  • Authors:
  • Miguel Sicart

  • Affiliations:
  • Center for Computer Games Research, Copenhagen - Denmark

  • Venue:
  • DESIRE '10 Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design
  • Year:
  • 2010

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Abstract

This paper introduces a definition of ethical gameplay as a relevant concept for understanding the moral possibilities of computer game design. Ethical gameplay is the experiential outcome of a player taking choices based on the moral evaluation of a given dilemma. This paper proposes that these type of experience should be designed as wicked problems for players.