The sciences of the artificial (3rd ed.)
The sciences of the artificial (3rd ed.)
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
The ethics of representation and action invirtual reality
Ethics and Information Technology
Game Design: Theory and Practice
Game Design: Theory and Practice
Half-Real: Video Games between Real Rules and Fictional Worlds
Half-Real: Video Games between Real Rules and Fictional Worlds
Ethics and Information Technology
Ethics and Technology: Ethical Issues in an Age of Information and Communication Technology
Ethics and Technology: Ethical Issues in an Age of Information and Communication Technology
A Theory of Fun for Game Design
A Theory of Fun for Game Design
Andrew Rollings and Ernest Adams on Game Design
Andrew Rollings and Ernest Adams on Game Design
Persuasive Games: The Expressive Power of Videogames
Persuasive Games: The Expressive Power of Videogames
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
The Method of Levels of Abstraction
Minds and Machines
The Ethics of Computer Games
The banality of simulated evil: designing ethical gameplay
Ethics and Information Technology
The art of game design: a book of lenses
The art of game design: a book of lenses
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This paper introduces a definition of ethical gameplay as a relevant concept for understanding the moral possibilities of computer game design. Ethical gameplay is the experiential outcome of a player taking choices based on the moral evaluation of a given dilemma. This paper proposes that these type of experience should be designed as wicked problems for players.