Designing interpretative quests in the literature classroom
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
From Rock, Paper, Scissors to Street Fighter II: proof by construction
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Video game values: Human-computer interaction and games
Interacting with Computers
Playing the interface: a case study of Grand Theft Auto: San Andreas
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Tangible interfaces for real-time 3D virtual environments
Proceedings of the international conference on Advances in computer entertainment technology
Drawing a line in the sand: border/boundary theories and games
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Mapping the mental space of game genres
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Group play: determining factors on the gaming experience in multiplayer role-playing games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
The impact of realism on learning engagement in educational games
Future Play '07 Proceedings of the 2007 conference on Future Play
Oh, the thinks you can think: language barriers in serious game design
Future Play '07 Proceedings of the 2007 conference on Future Play
Socially respectful enjoyment tracking for tabletop games
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Story and recall in first-person shooters
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Grand Theft algorithm: purposeful play, appropriated play and aberrant players
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
Games, gamers, and gaming: understanding game research
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
Game design principles in everyday fitness applications
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Realism in gameplay: digital fiction and embodiment
SRMC '08 Proceedings of the 2nd ACM international workshop on Story representation, mechanism and context
How I Learned to Love the Bomb: Defcon and the Ethics of Computer Games
ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
Tales for the Many: Process and Authorial Control in Multi-player Role-Playing Games
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Crafting game-models using reactive system design
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Rationalizing Play: A Critical Theory of Digital Gaming
The Information Society
Connecting TV & PC: an in-situ field evaluation of an unified electronic program guide concept
Proceedings of the seventh european conference on European interactive television conference
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
The banality of simulated evil: designing ethical gameplay
Ethics and Information Technology
Matchmaker: Interpersonal Touch in Gaming
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Scaling the Level of Difficulty in Single Player Video Games
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Accounting for affective responses in video games
Proceedings of the 27th ACM international conference on Design of communication
What really works in serious games for healthcare education
Future Play '09 Proceedings of the 2009 Conference on Future Play on @ GDC Canada
The Gaming of Policy and the Politics of Gaming: A Review
Simulation and Gaming
User goals in social virtual worlds: A means-end chain approach
Computers in Human Behavior
From the gaming experience to the wider user experience
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
PLAI: staged encounters in computer-mediated environments
Proceedings of the Sixth Australasian Conference on Interactive Entertainment
Knowing the Way. Managing Epistemic Topologies in Virtual Game Worlds
Computer Supported Cooperative Work
Playful probing: making probing more fun
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
The analysis of game playing experiences: focusing on massively multiplayer online role-playing game
ICHIT'06 Proceedings of the 1st international conference on Advances in hybrid information technology
Toward a ludic architecture: the space of play and games
Toward a ludic architecture: the space of play and games
Persistence meets performance: phoenix wright, ace attorney
Well Played 1.0
Balancing Play, Meaning and Reality: The Design Philosophy of LEVEE PATROLLER
Simulation and Gaming
In search of lost time: on game goals and failure costs
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Looking for the heart of interactive media: reflections on video games' emotional expression
Proceedings of the 3rd International Conference on Fun and Games
Can "Gaming 2.0" help design "Serious Games"?: a comparative study
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
Wicked games: on the design of ethical gameplay
DESIRE '10 Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design
ROAD-MAP for educational simulations and serious games
ICHL'10 Proceedings of the Third international conference on Hybrid learning
Aristotle would have admired BioShock while Shakespeare would have played Dragon Age
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Exploring aesthetical gameplay design patterns: camaraderie in four games
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Learning in Single-Versus Multiplayer Games: The More the Merrier?
Simulation and Gaming
Time and space in digital game storytelling
International Journal of Computer Games Technology
Prince of Persia: the sands of time: the story of playing a game
Well Played 2.0
The role of trait emotional intelligence in gamers' preferences for play and frequency of gaming
Computers in Human Behavior
A narrative architecture for story-driven location-based mobile games
ICWL'10 Proceedings of the 2010 international conference on New horizons in web-based learning
Uncharted 2: among thieves - becoming a hero
Well played 3.0
A visual language for the creation of narrative educational games
Journal of Visual Languages and Computing
Difficulty in videogames: an experimental validation of a formal definition
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
What FarmVille can teach us about cooperative workflows and architectures
ACM SIGCAS Computers and Society - Special Issue on Selected Papers from ISTAS 2011
Designing dramatic play: story and game structure
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
From "open mailbox" to context mechanics: shifting levels of abstraction in adventure games
Proceedings of the 6th International Conference on Foundations of Digital Games
Lessons in teaching game design
Proceedings of the 6th International Conference on Foundations of Digital Games
From game design elements to gamefulness: defining "gamification"
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Multi-user interactive drama: a micro user drama in process
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Ordsall hall in manchester: a creative game for heritage studies
SGDA'11 Proceedings of the Second international conference on Serious Games Development and Applications
EVA'09 Proceedings of the 2009 international conference on Electronic Visualisation and the Arts
Neither playing nor gaming: pottering in games
Proceedings of the International Conference on the Foundations of Digital Games
Tisch digital tools supporting board games
Proceedings of the International Conference on the Foundations of Digital Games
Studying the Elusive Experience in Pervasive Games
Simulation and Gaming
Social Constructionism and Ludology: Implications for the Study of Games
Simulation and Gaming
Understanding player experience finding a usable model for game classification
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Designing tablet-based games for seniors: the example of CogniPlay, a cognitive gaming platform
Proceedings of the 4th International Conference on Fun and Games
Pictures at an exhibition: design of a hybrid puppetry performance piece
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Ethics and Information Technology
Emergence of Gamified Commerce: Turning Virtual to Real
Journal of Electronic Commerce in Organizations
CHI and the future robot enslavement of humankind: a retrospective
CHI '13 Extended Abstracts on Human Factors in Computing Systems
The effect of uncertainty on learning in game-like environments
Computers & Education
International Journal of Game-Based Learning
This isn't happening: time in videogames
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
When game over means game over: using permanent death to craft living stories in Minecraft
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
From Fiction to Reality and Back: Ontology of Ludic Simulations
International Journal of Gaming and Computer-Mediated Simulations
Rhetorics, Simulations and Games: The Ludic and Satirical Discourse of Molleindustria
International Journal of Gaming and Computer-Mediated Simulations
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part II
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