Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Systems Analysis and Design
Half-Real: Video Games between Real Rules and Fictional Worlds
Half-Real: Video Games between Real Rules and Fictional Worlds
Designing Virtual Worlds
Role playing games: comparative analysis across two media platforms
Proceedings of the 3rd Australasian conference on Interactive entertainment
Managing emergent character-based narrative
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
Communication in multi-player role playing games – the effect of medium
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
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Multi-player Role-Playing Games form rare examples of interactive, collaborative storytelling systems, especially within the tabletop format. However, despite recent advances in the theory and general knowledge of the field, models of the operation of the storytelling process in multi-player non-digital role-playing games remains relatively unspecific. In this paper, a critical synthesis of the available theory is combined with observations from a series of experiments, in a detailed model for the gaming process.