Communication in multi-player role playing games – the effect of medium

  • Authors:
  • Anders Tychsen;Jonas Heide Smith;Michael Hitchens;Susana Tosca

  • Affiliations:
  • Interactive Systems and Virtual Reality Research Group, Macquarie University, Sydney, Australia;Center for Computer Games Research, IT University of Copenhagen, Denmark;Interactive Systems and Virtual Reality Research Group, Macquarie University, Sydney, Australia;Center for Computer Games Research, IT University of Copenhagen, Denmark

  • Venue:
  • TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
  • Year:
  • 2006

Quantified Score

Hi-index 0.00

Visualization

Abstract

The Pen-and-Paper role-playing game is a successful example of collaborative interactive narrative. Meanwhile, computer-based role-playing games, while structurally similar, offer quite different narrative experiences. Here results are presented of an experimental study of role-playing gamers in Pen-and-Paper and computer-supported settings. Communication patterns are shown to vary significantly on measures such as the share of in-character statements and the share of dramatically motivated statements. These results are discussed in the light of differences between the two gaming forms and finally some design implications are discussed.