Proceedings of the second Australasian conference on Interactive entertainment
ScriptEase: A generative/adaptive programming paradigm for game scripting
Science of Computer Programming
A testbed environment for interactive storytellers
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
Automatic direction of interactive storytelling: formalizing the game master paradigm
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
Communication in multi-player role playing games – the effect of medium
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
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Role-Playing Game Mastering is one of the most cited examples of "ordinary life Interactive Storytelling" in scientific literature. There are some computer interfaces for game mastering, but most of them are designed as part of the toolkits that are used to control low-level events of specific videogame engines. In this paper a more abstract application has been developed, an intelligent graphic interface that allows human Game Masters to direct stories in virtual environments from a more comfortable and narration-oriented point of view.