FIASCO: game interface for location-based play
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
"living-room": interactive, space-oriented augmented reality
Proceedings of the 12th annual ACM international conference on Multimedia
A case study in pervasive game design: the songs of north
Proceedings of the third Nordic conference on Human-computer interaction
Media Fabric — A Process-Oriented Approach to Media Creation and Exchange
BT Technology Journal
CSCW at play: 'there' as a collaborative virtual environment
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Defining grief play in MMORPGs: player and developer perceptions
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Carplication: a rhetorical study information racer
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Teaching software engineering through game design
ITiCSE '05 Proceedings of the 10th annual SIGCSE conference on Innovation and technology in computer science education
Pushing the boundaries of interaction in public
interactions - Ambient intelligence: exploring our living environment
A Case Study in the Design of Interactive Narrative: The Subversion of the Interface
Simulation and Gaming
Model representation with aesthetic computing: Method and empirical study
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Architectural designers and the interactive audience
Proceedings of the second Australasian conference on Interactive entertainment
Meaningful interaction in virtual learning environments
Proceedings of the second Australasian conference on Interactive entertainment
Proceedings of the second Australasian conference on Interactive entertainment
Suit keen renovator: alternate reality design
Proceedings of the second Australasian conference on Interactive entertainment
Proceedings of the second Australasian conference on Interactive entertainment
CHI '06 Extended Abstracts on Human Factors in Computing Systems
The curse of Monkey Island: holding the attention of students weaned on computer games
Journal of Computing Sciences in Colleges
Designing opportunities to spark and nurture scientific inquiry in middle school girls
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
On the design of Camelot, an outdoor game for children
Proceedings of the 2006 conference on Interaction design and children
Mock games: a new genre of pervasive play
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Building a Game Development Program
Computer
Atoms of EVE′: A Bayesian basis for esthetic analysis of style in sketching
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Games that do not exist communication design beyond the current limits
SIGDOC '06 Proceedings of the 24th annual ACM international conference on Design of communication
Designing interpretative quests in the literature classroom
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
From Rock, Paper, Scissors to Street Fighter II: proof by construction
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Design of a media and gaming sequence for graduates in applied CS
Journal of Computing Sciences in Colleges
Battleship by foot: learning by designing a mixed reality game
Proceedings of the 3rd Australasian conference on Interactive entertainment
Game play schemas: from player analysis to adaptive game mechanics
Proceedings of the 2006 international conference on Game research and development
Computer games as playground and stage
Proceedings of the 2006 international conference on Game research and development
Architecture, space and gameplay in World of Warcraft and Battle for Middle Earth 2
Proceedings of the 2006 international conference on Game research and development
Destination space: experiential spatiality and stories
Proceedings of the 2006 international conference on Game research and development
Proceedings of the 2006 international conference on Game research and development
Where are my legs?: embodiment gaps in avatars
Proceedings of the 2006 international conference on Game research and development
Oblique reflections: software art & the 3D games engine
Proceedings of the 2006 international conference on Game research and development
Tangible interfaces for real-time 3D virtual environments
Proceedings of the international conference on Advances in computer entertainment technology
Re-purposing existing generic games and simulations for e-learning
Computers in Human Behavior
Drawing a line in the sand: border/boundary theories and games
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
WiiMedia: motion analysis methods and applications using a consumer video game controller
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Consumers, participants, and creators: young people's diverse use of television and new media
Computers in Entertainment (CIE) - Interactive TV
SoundScapes: non-formal learning potentials from interactive VEs
ACM SIGGRAPH 2007 educators program
Multimodal human-computer interaction: A survey
Computer Vision and Image Understanding
aMAZEd: designing an affective social game for children
Proceedings of the 6th international conference on Interaction design and children
A study in play, pleasure and interaction design
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Functional design of games to support natural resource management policy development
Simulation and Gaming
Towards personalized feedback in educational computer games for children
WBED'07 Proceedings of the sixth conference on IASTED International Conference Web-Based Education - Volume 2
Pervasive games in ludic society
Future Play '07 Proceedings of the 2007 conference on Future Play
Where is the answer?: the importance of curiosity in pervasive mobile games
Future Play '07 Proceedings of the 2007 conference on Future Play
Playscripts a new method for analyzing game design and play
Future Play '07 Proceedings of the 2007 conference on Future Play
Oh, the thinks you can think: language barriers in serious game design
Future Play '07 Proceedings of the 2007 conference on Future Play
Teaching Design Patterns Through Computer Game Development
Journal on Educational Resources in Computing (JERIC)
Socially respectful enjoyment tracking for tabletop games
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Place as media in pervasive games
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Nonverbal communication in multiplayer game worlds
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Eleven programmers seven artists and five kilograms of Play-Doh: games for teaching game design
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Toward an understanding of flow in video games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Character play: the use of game characters in multi-player role-playing games across platforms
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Game play schemas: from player analysis to adaptive game mechanics
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
Design considerations for collaborative visual analytics
Information Visualization - Special issue on visual analytics science and technology
Playground games: a design strategy for supporting and understanding coordinated activity
Proceedings of the 7th ACM conference on Designing interactive systems
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Moving parts: the interdependence of game play and social dynamics in digital games
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
A framework for analysis of 2D platformer levels
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Views from atop the fence: neutrality in games
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Games about LOVE and TRUST?: harnessing the power of metaphors for experience design
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Film informing design for contemplative gameplay
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Urban form-making through biased agent interaction
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems: demo papers
COVER STORY: Designing games: why and how
interactions - Designing games: why and how
Teaching game design and game programming through interdisciplinary courses
Journal of Computing Sciences in Colleges
Implicit learning as a design strategy for learning games: Alert Hockey
Computers in Human Behavior
Pervasive play, immersion and story: designing interference
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Social heroes: games as APIs for social interaction
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Creation and Collaboration: Engaging New Audiences for Information Visualization
Information Visualization
Grand Theft algorithm: purposeful play, appropriated play and aberrant players
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
Facilitating creativity without restrictions: a pilot implementation of an idea generation game
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
Games, gamers, and gaming: understanding game research
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
Hunting for fun: solitude and attentiveness in collaboration
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Game design principles in everyday fitness applications
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Player talk—the functions of communication in multplayer role-playing games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts (Part II)
Realism in gameplay: digital fiction and embodiment
SRMC '08 Proceedings of the 2nd ACM international workshop on Story representation, mechanism and context
Multicultural videos: an interactive online museum based on an international artistic video database
CommunicabilityMS '08 Proceedings of the 1st ACM international workshop on Communicability design and evaluation in cultural and ecological multimedia system
Proceedings of the 2nd International Conference on Fun and Games
Proceedings of the 2nd International Conference on Fun and Games
Accountable game designs for classroom learning
IDC '08 Proceedings of the 7th international conference on Interaction design and children
How I Learned to Love the Bomb: Defcon and the Ethics of Computer Games
ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
Requirements analysis of presence: Insights from a RPG game
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Self Management for Large-Scale Distributed Systems: An Overview of the SELFMAN Project
Formal Methods for Components and Objects
Understanding game design for affective learning
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Using conflict theory to model complex societal interactions
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Game format effects on communication in multi-player games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
An exploratory study on non-visual mobile phone interfaces for games
Proceedings of the VIII Brazilian Symposium on Human Factors in Computing Systems
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Sharing the magic circle with spatially inclusive games
ACM SIGGRAPH ASIA 2008 educators programme
Between 2: Tango as interactive design
Interacting with Computers
Terra ludus, terra paidia, terra prefab: spatialization of play in videogames & virtual worlds
IE '08 Proceedings of the 5th Australasian Conference on Interactive Entertainment
Designing digital games for rural children: a study of traditional village games in India
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design influence on social play in distributed exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Wii all play: the console game as a computational meeting place
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rationalizing Play: A Critical Theory of Digital Gaming
The Information Society
The development of VAG--a 3D virtual agribusiness environment and strategy game
Electronic Commerce Research
Emergent team coordination: from fire emergency response practice to a non-mimetic simulation game
Proceedings of the ACM 2009 international conference on Supporting group work
Instructional design as game design
Proceedings of the 4th International Conference on Foundations of Digital Games
Proceedings of the 4th International Conference on Foundations of Digital Games
Player motivations: A psychological perspective
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
Elaborating eight elements of fun: Supporting design of pervasive player enjoyment
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
Automatic prototyping in model-driven game development
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
Design for EmergenceCollaborative Social Play with Online and Location-Based Media
Proceedings of the 2007 conference on Design for Emergence: Collaborative Social Play with Online and Location-Based Media
AgentCubes: Incremental 3D end-user development
Journal of Visual Languages and Computing
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Cardboard semiotics: reconfigurable symbols as a means for narrative prototyping in game design
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Game design for social networks: interaction design for playful dispositions
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Presence-enhancing real walking user interface for first-person video games
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
A framework for exertion interactions over a distance
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Design of educational multiplayer videogames: A vision from collaborative learning
Advances in Engineering Software
Illegitimate practices as legitimate participation: game cheat sites in a teen virtual world
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 1
Playing to learn game design skills in a game context
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3
From Usability to Playability: Introduction to Player-Centred Video Game Development Process
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
The banality of simulated evil: designing ethical gameplay
Ethics and Information Technology
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Playability: How to Identify the Player Experience in a Video Game
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Digital Games in eLearning Environments
Simulation and Gaming
Simulation and Gaming
The many faces of sociability and social play in games
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Workshop: game design for social networks
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Proceedings of the seventh ACM conference on Creativity and cognition
Engaging Group E-Learning in Virtual Worlds
Journal of Management Information Systems
Simulation as a game design tool
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Handheld gaming devices for baby boomers
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Hanse 1380 - A Learning Game for the German Maritime Museum
EC-TEL '09 Proceedings of the 4th European Conference on Technology Enhanced Learning: Learning in the Synergy of Multiple Disciplines
Pedagogical Dramas and Transformational Play: Realizing Narrative through Videogames Design
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Analyzing player behavior in pacman using feature-driven decision theoretic predictive modeling
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Game-based learning and the role of feedback: a case study
Advanced Technology for Learning
Designing spatial story-telling software
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
PLAI: staged encounters in computer-mediated environments
Proceedings of the Sixth Australasian Conference on Interactive Entertainment
Designing games for learning: insights from conversations with designers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Ludoliteracy: defining understanding and supporting games education
Ludoliteracy: defining understanding and supporting games education
Toward a ludic architecture: the space of play and games
Toward a ludic architecture: the space of play and games
Game-based learning with computers: learning, simulations, and games
Transactions on edutainment I
Us hunters: interactive communication for young cavemen
Proceedings of the 9th International Conference on Interaction Design and Children
Balancing Play, Meaning and Reality: The Design Philosophy of LEVEE PATROLLER
Simulation and Gaming
Applying game design principles to social skills learning for students in special education
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Looking for the heart of interactive media: reflections on video games' emotional expression
Proceedings of the 3rd International Conference on Fun and Games
Designing meaningful play within the psycho-social context of older adults
Proceedings of the 3rd International Conference on Fun and Games
Rule customization in head-up games
Proceedings of the 3rd International Conference on Fun and Games
Using semiotic grammars for the rapid design of evolving video game mechanics
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
Jogging over a distance: the influence of design in parallel exertion games
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
Literary and Historical 3D Digital Game-Based Learning: Design Guidelines
Simulation and Gaming
Expressing and interpreting emotional movements in social games with robots
Personal and Ubiquitous Computing
Head Up Games: combining the best of both worlds by merging traditional and digital play
Personal and Ubiquitous Computing
Towards understanding how to design for social play in exertion games
Personal and Ubiquitous Computing
Wicked games: on the design of ethical gameplay
DESIRE '10 Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design
Enhanced learning outcome using participative role play simulation
ITHET'10 Proceedings of the 9th international conference on Information technology based higher education and training
Software agents in educational board games
EDUCATION'10 Proceedings of the 7th WSEAS international conference on Engineering education
Jogging over a distance between Europe and Australia
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Design and evaluation of player experience of a location-based mobile game
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Real time research
System and context: on a discernable source of emergent game play and the process-oriented method
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Player's model: criteria for a gameplay profile measure
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
EDGE: an easy design tool of game event for rapid game development
ACM SIGGRAPH ASIA 2010 Sketches
Playing the system: using frame analysis to understand online play
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Now it's personal: on abusive game design
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Designing games for everyone: the expanded game experience model
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Epidemic: e-learning goes viral
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Embedded narrative in game design
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Player as parent, character as child: exploring avatarial relationships in gamespace
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Emergence and playfulness in social games
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Enabling emergent behaviour in location based games
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Open source isometric browser games framework
Proceedings of the Workshop on Open Source and Design of Communication
A ludological view on the pervasive mixed-reality game research paradigm
Personal and Ubiquitous Computing
Methodological issues in studying player experiences of location aware games
Personal and Ubiquitous Computing
Learning in Single-Versus Multiplayer Games: The More the Merrier?
Simulation and Gaming
Sociable killers: understanding social relationships in an online first-person shooter game
Proceedings of the ACM 2011 conference on Computer supported cooperative work
International Journal of Computer Games Technology
International Journal of Web Based Communities
Starcraft from the stands: understanding the game spectator
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Playable data: characterizing the design space of game-y infographics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing sports: a framework for exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pervasive negabehavior games for environmental sustainability
CHI '11 Extended Abstracts on Human Factors in Computing Systems
A narrative architecture for story-driven location-based mobile games
ICWL'10 Proceedings of the 2010 international conference on New horizons in web-based learning
Proceedings of the 16th International Conference on 3D Web Technology
How digital scaffolds in games direct problem-solving behaviors
Computers & Education
Recognition of variety: considering learning with digital games as cybernetic systems
International Journal of Technology Enhanced Learning
Standardization of game based learning design
ICCSA'11 Proceedings of the 2011 international conference on Computational science and its applications - Volume Part IV
Heavy rain: how i learned to trust the designer
Well played 3.0
A study of awareness in multimedia search
Information Processing and Management: an International Journal
Computational thinking in a game design course
Proceedings of the 2011 conference on Information technology education
Engaging game design students using peer evaluation
Proceedings of the 2011 conference on Information technology education
ACM Transactions on Computer-Human Interaction (TOCHI)
A visual language for the creation of narrative educational games
Journal of Visual Languages and Computing
Rope Revolution: tangible and gestural rope interface for collaborative play
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Designing social videogames for educational uses
Computers & Education
Opening The Door: An evaluation of the efficacy of a problem-based learning game
Computers & Education
Playing in Traffic: pervasive gaming for commuters
Proceedings of the 7th Australasian Conference on Interactive Entertainment
Constructionist learning through serious games
Proceedings of the 7th Australasian Conference on Interactive Entertainment
Playing the museum: towards a rationale for games in exhibition design
Proceedings of the 7th Australasian Conference on Interactive Entertainment
The l2c project: learning to collaborate through advanced smallworld simulations
EC-TEL'06 Proceedings of the First European conference on Technology Enhanced Learning: innovative Approaches for Learning and Knowledge Sharing
Agreeing to disagree – pre-game interaction and the issue of community
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Towards a generic framework for automated video game level creation
EvoApplicatons'10 Proceedings of the 2010 international conference on Applications of Evolutionary Computation - Volume Part I
Multimodal human computer interaction: a survey
ICCV'05 Proceedings of the 2005 international conference on Computer Vision in Human-Computer Interaction
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
Culturally based design: embodying trans-surface interaction in rummy
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Brothers and sisters at play: exploring game play with siblings
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Transforming solitary exercises into social exergames
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Harnessing player creativity to broaden the appeal of location based games
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Community generated location based gaming
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Effects of cognitive style on digital jigsaw puzzle performance: A GridWare analysis
Computers in Human Behavior
Picking pockets on the lawn: the development of tactics and strategies in a mobile game
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Exploring adolescent's STEM learning through scaffolded game design
Proceedings of the 6th International Conference on Foundations of Digital Games
Towards minimalist game design
Proceedings of the 6th International Conference on Foundations of Digital Games
Lessons in teaching game design
Proceedings of the 6th International Conference on Foundations of Digital Games
Gaming the Game: A Study of the Gamer Mode in Educational Wargaming
Simulation and Gaming
Personalizing the player experience in MMORPGs
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Plot clusters – intertwined and re-playable storyline components in a multiplayer RPG
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Communication in multi-player role playing games – the effect of medium
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
From game design elements to gamefulness: defining "gamification"
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Using deliberate ambiguity of the information economy in the design of a mobile location based games
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Brain interaction for mobile games
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Multi-user interactive drama: the macro view - three structural layers
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Strategies used by students on a massively multiplayer online mathematics game
ICWL'11 Proceedings of the 10th international conference on Advances in Web-Based Learning
Ubiquitous framework for creating and evaluating persuasive applications and games
GPC'11 Proceedings of the 6th international conference on Grid and Pervasive Computing
Simulating failure: why simulations don't always work
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
Little big planet and metal gear solid 4: being old sack snake
Well Played: a journal on video games, value and meaning
Balancing exertion experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The acute cognitive benefits of casual exergame play
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Appreciating plei-plei around mobiles: playfulness in Rah island
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Of BATs and APEs: an interactive tabletop game for natural history museums
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Touchbox: intriguing touch between strangers
CHI '12 Extended Abstracts on Human Factors in Computing Systems
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Towards a game experience design model centered on participation
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Presence: Teleoperators and Virtual Environments
Metagames, paragames and orthogames: a new vocabulary
Proceedings of the International Conference on the Foundations of Digital Games
Designing pervasive health games for sustainability, adaptability and sociability
Proceedings of the International Conference on the Foundations of Digital Games
Neither playing nor gaming: pottering in games
Proceedings of the International Conference on the Foundations of Digital Games
Purposeful by design?: a serious game design assessment framework
Proceedings of the International Conference on the Foundations of Digital Games
Tisch digital tools supporting board games
Proceedings of the International Conference on the Foundations of Digital Games
Table tilt: making friends fast
Proceedings of the International Conference on the Foundations of Digital Games
Creating physically active games for young adolescents
Proceedings of the 11th International Conference on Interaction Design and Children
Ethics and Information Technology
Theft of virtual items in online multiplayer computer games: an ontological and moral analysis
Ethics and Information Technology
Embodied narratives: a performative co-design technique
Proceedings of the Designing Interactive Systems Conference
Proceedings of the Designing Interactive Systems Conference
Social Interaction in Games: Measuring Physiological Linkage and Social Presence
Simulation and Gaming
Studying the Elusive Experience in Pervasive Games
Simulation and Gaming
Design for Research Results: Experimental Prototyping and Play Testing
Simulation and Gaming
Players as Coresearchers: Expert Player Perspective as an Aid to Understanding Games
Simulation and Gaming
Social Constructionism and Ludology: Implications for the Study of Games
Simulation and Gaming
Personalised gaming: a motivation and overview of literature
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Understanding player experience finding a usable model for game classification
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Designing a game for occupational health and safety in the construction industry
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Similarity of Social Information Processes in Games and Rituals: Magical Interfaces
Simulation and Gaming
Ritualistic Games, Boundary Control, and Information Uncertainty
Simulation and Gaming
FizzyVis: designing for playful information browsing on a multitouch public display
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Three elemental game progress patterns
IScIDE'11 Proceedings of the Second Sino-foreign-interchange conference on Intelligent Science and Intelligent Data Engineering
Designing tablet-based games for seniors: the example of CogniPlay, a cognitive gaming platform
Proceedings of the 4th International Conference on Fun and Games
Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound
Physiological compliance for social gaming analysis: Cooperative versus competitive play
Interacting with Computers
High-performance pen + touch modality interactions: a real-time strategy game eSports context
Proceedings of the 25th annual ACM symposium on User interface software and technology
Transmedia in the classroom: breaking the fourth wall
Proceeding of the 16th International Academic MindTrek Conference
Defining gamification: a service marketing perspective
Proceeding of the 16th International Academic MindTrek Conference
Technology trees in digital gaming
Proceeding of the 16th International Academic MindTrek Conference
Mobile communication, gamification and ludification
Proceeding of the 16th International Academic MindTrek Conference
Age invaders: user studies of intergenerational computer entertainment
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
Talking it further: from feelings and memories to civic discussions in and about places
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Design and evaluation of parametrizable multi-genre game mechanics
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
How to analyse therapeutic games: the player / game / therapy model
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Game design for older adults: effects of age-related changes on structural elements of digital games
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Experience in serious games: between positive and serious experience
SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security
Personal and Ubiquitous Computing
Creating scalable location-based games: lessons from Geocaching
Personal and Ubiquitous Computing
Towards Games for Knowledge Acquisition and Modeling
International Journal of Gaming and Computer-Mediated Simulations
Experimenting Through Mobile 'Apps' and 'App Stores'
International Journal of Mobile Human Computer Interaction
Decoupling Aspects in Board Game Modeling
International Journal of Gaming and Computer-Mediated Simulations
Emergence of Gamified Commerce: Turning Virtual to Real
Journal of Electronic Commerce in Organizations
A case study inside virtual worlds: use of analytics for immersive spaces
Proceedings of the Third International Conference on Learning Analytics and Knowledge
Toying with time: considering temporal themes in interactive artifacts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing collaborative multiplayer serious games
Education and Information Technologies
CONTRAST: gamification of arm-hand training for stroke survivors
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Understanding handicapping for balancing exertion games
CHI '13 Extended Abstracts on Human Factors in Computing Systems
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Villains, architects and micro-managers: what tabula rasa teaches us about game orchestration
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Forgotten island: a story-driven citizen science adventure
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Squidge: an integrated game controller
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Musical embrace: facilitating engaging play experiences through social awkwardness
CHI '13 Extended Abstracts on Human Factors in Computing Systems
SimpleTones: a collaborative sound controller system for non-musicians
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Let's talk about failures: why was the game for children not a success?
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Makin' f*¢&|# cake: the innocent, the vulgar, and the scary
Proceedings of the 9th ACM Conference on Creativity & Cognition
Lingering serious experience as trigger to raise awareness, encourage reflection and change behavior
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
Interactive language learning through speech-enabled virtual scenarios
Advances in Human-Computer Interaction
Games as neurofeedback training for children with FASD
Proceedings of the 12th International Conference on Interaction Design and Children
Leaving room for improvisation: towards a design approach for open-ended play
Proceedings of the 12th International Conference on Interaction Design and Children
Translating preschoolers' game experiences into design guidelines via a laddering study
Proceedings of the 12th International Conference on Interaction Design and Children
Rapid prototyping of outdoor games for children in an iterative design process
Proceedings of the 12th International Conference on Interaction Design and Children
Cloudcommuting: games, interaction, and learning
Proceedings of the 12th International Conference on Interaction Design and Children
Musical embrace: exploring social awkwardness in digital games
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Evaluating NFC and touchscreen interactions in collaborative mobile pervasive games
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Understanding gamification mechanisms for software development
Proceedings of the 2013 9th Joint Meeting on Foundations of Software Engineering
Augmented reality based reaching exercise for shoulder rehabilitation
i-CREATe '11 Proceedings of the 5th International Conference on Rehabilitation Engineering & Assistive Technology
Development of augmented reality rehabilitation games integrated with biofeedback for upper limb
i-CREATe '11 Proceedings of the 5th International Conference on Rehabilitation Engineering & Assistive Technology
How to develop financial applications with game features in e-banking?
Proceedings of the 2013 International Conference on Information Systems and Design of Communication
Strategy Instruction and Maintenance of Basic Multiplication Facts through Digital Game Play
International Journal of Game-Based Learning
International Journal of Game-Based Learning
Motivation during videogame play: analysing player experience in terms of cognitive action
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Watch your steps: designing a semi-public display to promote physical activity
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Duel reality: a sword-fighting game for novel gameplay around intentionally hiding body data
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
The Simulation-Game Controversy: What is a Ludic Simulation?
International Journal of Gaming and Computer-Mediated Simulations
From Fiction to Reality and Back: Ontology of Ludic Simulations
International Journal of Gaming and Computer-Mediated Simulations
Digital Play: Mathematical Simulations Transforming Curiosity into Play
International Journal of Gaming and Computer-Mediated Simulations
Universal access: the "universal" is not as it seems
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: design methods, tools, and interaction techniques for eInclusion - Volume Part I
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: design methods, tools, and interaction techniques for eInclusion - Volume Part I
The effect of leaderboard ranking on players' perception of gaming fun
OCSC'13 Proceedings of the 5th international conference on Online Communities and Social Computing
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
Gamification for learning 3D computer graphics arts
Proceedings of the First International Conference on Technological Ecosystem for Enhancing Multiculturality
Generating Emergent Physics for Action-Adventure Games
Proceedings of the The third workshop on Procedural Content Generation in Games
Designing mediated combat play
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Displaying heart rate data on a bicycle helmet to support social exertion experiences
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Collaborative Gaming: Teaching Children About Complex Systems and Collective Behavior
Simulation and Gaming
Games on prescription! evaluation of the elinor console for home-based stroke rehabilitation
Transactions on Edutainment IX
Real-time rule-based classification of player types in computer games
User Modeling and User-Adapted Interaction
Supporting Human Capital development with Serious Games: An analysis of three experiences
Computers in Human Behavior
Hypercontextualized Learning Games: Fantasy, Motivation, and Engagement in Reality
Simulation and Gaming
Beyond video games for social change
interactions
Physiological Linkage of Dyadic Gaming Experience
Simulation and Gaming
Experience Assessment and Design in the Analysis of Gameplay
Simulation and Gaming
Hi-index | 0.00 |
This text offers an introduction to game design and a unified model for looking at all kinds of games, from board games and sports to computer and video games. Also included are concepts, strategies, and methodologies for creating and understanding games.