Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play?
Presence: Teleoperators and Virtual Environments
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
People, places, and play: player experience in a socio-spatial context
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
International Journal of Human-Computer Studies
What we have here is a failure of companionship: communication in goal-oriented team-mate games
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Social Interaction in Games: Measuring Physiological Linkage and Social Presence
Simulation and Gaming
Physiological compliance for social gaming analysis: Cooperative versus competitive play
Interacting with Computers
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Dyadic gaming experience was studied in a psychophysiological experiment where conflict structure and the presence of an artificial intelligence (AI) agent in a turn-based game were varied in four different conditions. Electrocardiographic and electrodermal activity signals of 41 same-gender dyads were recorded to study joint changes in their physiological signals. A strong physiological linkage was found within dyads in all conditions, but the linkage scores did not differentiate between conflict modes. The only significant difference in linkage between conditions was an increase when the AI agents were not present. In addition, linkage was associated with different self-report scales assessing social presence. These results suggest that social presence and physiological linkage within dyads are higher when dyads can focus on each others' actions without distractions.