Game Design Workshop: Designing, Prototyping, and Playtesting Games
Game Design Workshop: Designing, Prototyping, and Playtesting Games
Chris Crawford on Interactive Storytelling (New Riders Games)
Chris Crawford on Interactive Storytelling (New Riders Games)
Andrew Rollings and Ernest Adams on Game Design
Andrew Rollings and Ernest Adams on Game Design
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Games, gamers, and gaming: understanding game research
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
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In this paper the environment in computer games is discussed from a narratological and ludological perspective focused on the idea of environmental affordances and their inflictions on game play. The basic terminology used stems from Roger Caillois, Michail Bakhtin, James J. Gibson and Ulf Wilhelmsson respectively. The conclusion drawn in the paper is that the environment in games, free play and computer games serve as a playground and stage of purposeful objects that propose affordances and constraints upon the Game Ego manifestation within the game.