Extending cyberspace: location based games using cellular phones
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Game enhanced music manuscript
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Introducing narrative principles into planning-based interactive storytelling
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Believable environments: generating interactive storytelling in vast location-based pervasive games
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Fuzzy cognitive goal net for interactive storytelling plot design
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Storytelling Ontology Model Using RST
IAT '06 Proceedings of the IEEE/WIC/ACM international conference on Intelligent Agent Technology
Interacting with Computers
Computer games as playground and stage
Proceedings of the 2006 international conference on Game research and development
Game programming courses for non programmers
Proceedings of the 2006 international conference on Game research and development
Planning algorithms for interactive storytelling
Computers in Entertainment (CIE) - Interactive entertainment
The experience of telepresence with a foreign language video game and video
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Group play: determining factors on the gaming experience in multiplayer role-playing games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
True story: dynamically generated, contextually linked quests in persistent systems
Future Play '07 Proceedings of the 2007 conference on Future Play
Exploring interactive stories in an HIV/AIDS learning game: HEALTHSIMNET
Simulation and Gaming
Generation of dilemma-based interactive narratives with a changeable story goal
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
Dramatic flow in interactive 3D narrative
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Character play: the use of game characters in multi-player role-playing games across platforms
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Towards consistency in interactive storytelling: Tension arcs and dead-ends
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts
The Potential of Interactive Digital Storytelling for the Creation of Educational Computer Games
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Improvisation and Performance as Models for Interacting with Stories
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Purposeful Authoring for Emergent Narrative
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
An emergent framework for realistic psychosocial behaviour in non player characters
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
The game studies practicum: applying situated learning to teach professional practices
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
"Wayang Authoring": a web-based authoring tool for visual storytelling for children
Proceedings of the 6th International Conference on Advances in Mobile Computing and Multimedia
Towards a generic framework for situated collaborative storytelling
IE '08 Proceedings of the 5th Australasian Conference on Interactive Entertainment
Enhancing the Ability of Creative Expression and Intercultural Understanding through Visual Story
ICWL '009 Proceedings of the 8th International Conference on Advances in Web Based Learning
Generating Educational Interactive Stories in Computer Role-Playing Games
EC-TEL '09 Proceedings of the 4th European Conference on Technology Enhanced Learning: Learning in the Synergy of Multiple Disciplines
PLAI: staged encounters in computer-mediated environments
Proceedings of the Sixth Australasian Conference on Interactive Entertainment
A hybrid of plot-based and character-based interactive storytelling
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
ISRST: an interest based storytelling model using rhetorical relations
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Visual scenario representation in the context of a tool for interactive storytelling
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
Interactive storytelling: approaches and techniques to achieve dynamic stories
Transactions on edutainment I
Bottoms up: improvisational micro-agents
Proceedings of the Intelligent Narrative Technologies III Workshop
PuzzleTale: A tangible puzzle game for interactive storytelling
Computers in Entertainment (CIE) - Special Issue: Advances in Computer Entertainment Technology
Exploring narrative interpretation and adaptation for interactive story creation
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Threading facts into a collective narrative world
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Level-of-detail stories as a virtual museum of a movie
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
EEG-based personalized digital experience
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II
Introducing interactive story creators to conversation modelling
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Backseat playgrounds: pervasive storytelling in vast location based games
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Prospective storytelling agents
PADL'10 Proceedings of the 12th international conference on Practical Aspects of Declarative Languages
Beneficial dependencies: design principles for narrative games
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
SRST: a storytelling model using rhetorical relations
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Personalizing the player experience in MMORPGs
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Ghost worlds – time and consequence in MMORPGs
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Story pacing in interactive storytelling
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
A new approach to social behavior simulation: the mask model
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Arithmetic methods in personality modeling
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Transactions on Edutainment VII
Graph and matrix metrics to analyze ergodic literature for children
Proceedings of the 23rd ACM conference on Hypertext and social media
Personalised gaming: a motivation and overview of literature
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Combining moving bodies with digital elements: design space between players and screens
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
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As a game designer or new media storyteller, you know that the story is everything. However, figuring out how to tell it interactively-and in a way that keeps your audience coming back for more-can be challenging. Here to help you out (and to open your mind to ever more creative ways of producing those stories) is the man who created the cult publication The Art of Computer Game Design and who has devoted much of his career to that very topic: Chris Crawford. To highlight the path for future gains in the quest for a truly interactive story, Chris provides a solid sampling of what doesn't work, contrasting unsuccessful methodologies with those that hold promise for the future. Throughout you'll find examples of contemporary games that rely on different technologies-and learn the storytelling lessons to be garnered from each of the past methodologies. Within the context of interactive storytelling, Chris explores ways of providing conflict and challenge, the difference between low- and high-interactivity designs, the necessity to move beyond purely visual thinking (so that the player is engaged on multiple levels), and more.