Dynamic dramatization of multimedia story presentations
Proceedings of the 2nd international conference on Intelligent user interfaces
Toward the holodeck: integrating graphics, sound, character and story
Proceedings of the fifth international conference on Autonomous agents
Interacting with virtual characters in interactive storytelling
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Dynamic Generation of Intelligent Multimedia Presentations through Semantic Inferencing
ECDL '02 Proceedings of the 6th European Conference on Research and Advanced Technology for Digital Libraries
Authoring scenes for adaptive, interactive performances
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Managing interaction between users and agents in a multi-agent storytelling environment
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Character Development and Storytelling for Games (Game Development Series)
Character Development and Storytelling for Games (Game Development Series)
Chris Crawford on Interactive Storytelling (New Riders Games)
Chris Crawford on Interactive Storytelling (New Riders Games)
Automatic cinematography and multilingual NLG for generating video documentaries
Artificial Intelligence
Story plot generation based on CBR
Knowledge-Based Systems
Automatic conversion from e-content into animated storytelling
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
AutoSelect: What You Want Is What You Get: Real-Time Processing of Visual Attention and Affect
PIT'06 Proceedings of the 2006 international tutorial and research conference on Perception and Interactive Technologies
SRST: a storytelling model using rhetorical relations
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Interactive audiobooks: combining narratives with game elements
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Making Stories Player-Specific: Delayed Authoring in Interactive Storytelling
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Towards a generic framework for situated collaborative storytelling
IE '08 Proceedings of the 5th Australasian Conference on Interactive Entertainment
Hi-index | 0.00 |
Most storytelling model approaches consider stories formed by sequences of a particular type of event. These sequences are mostly constructed using the inherent temporal characteristic of each linked event and this limitation makes it difficult to adapt the models to other kinds of events. In order to develop a more generic model to create storytelling applications, we need to organize events using not only temporal relations, but also relations determined by the rhetorical context of those events. In this paper, we present ISRST, our proposal for a generic storytelling ontology model based on the organization of events using a subset of relations proposed by the Rhetorical Structure Theory and how narrative principles and user interest are applied to these relations to generate coherent stories.