Affective computing
Eye Tracking Methodology: Theory and Practice
Eye Tracking Methodology: Theory and Practice
Wearable and automotive systems for affect recognition from physiology
Wearable and automotive systems for affect recognition from physiology
Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies)
Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies)
Analysis of emotion recognition using facial expressions, speech and multimodal information
Proceedings of the 6th international conference on Multimodal interfaces
Communications of the ACM - The disappearing computer
Gaze-based infotainment agents
Proceedings of the international conference on Advances in computer entertainment technology
Too close for comfort?: adapting to the user's cultural background
Proceedings of the international workshop on Human-centered multimedia
Highly Realistic 3D Presentation Agents with Visual Attention Capability
SG '07 Proceedings of the 8th international symposium on Smart Graphics
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Culture-Specific First Meeting Encounters between Virtual Agents
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Wave like an Egyptian: accelerometer based gesture recognition for culture specific interactions
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 1
Who is the expert? analyzing gaze data to predict expertise level in collaborative applications
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
ISRST: an interest based storytelling model using rhetorical relations
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
MPML3D: a reactive framework for the multimodal presentation markup language
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
SRST: a storytelling model using rhetorical relations
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
A sensing architecture for empathetic data systems
Proceedings of the 4th Augmented Human International Conference
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While objects of our focus of attention (“where we are looking at”) and accompanying affective responses to those objects is part of our daily experience, little research exists on investigating the relation between attention and positive affective evaluation. The purpose of our research is to process users' emotion and attention in real-time, with the goal of designing systems that may recognize a user's affective response to a particular visually presented stimulus in the presence of other stimuli, and respond accordingly. In this paper, we introduce the AutoSelect system that automatically detects a user's preference based on eye movement data and physiological signals in a two-alternative forced choice task. In an exploratory study involving the selection of neckties, the system could correctly classify subjects' choice of in 81%. In this instance of AutoSelect, the gaze ‘cascade effect' played a dominant role, whereas pupil size could not be shown as a reliable predictor of preference.