The automated design of believable dialogues for animated presentation teams
Embodied conversational agents
BEAT: the Behavior Expression Animation Toolkit
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Authoring scenes for adaptive, interactive performances
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies)
Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies)
Describing and generating multimodal contents featuring affective lifelike agents with MPML
New Generation Computing
AutoSelect: What You Want Is What You Get: Real-Time Processing of Visual Attention and Affect
PIT'06 Proceedings of the 2006 international tutorial and research conference on Perception and Interactive Technologies
Gaze-based infotainment agents
Proceedings of the international conference on Advances in computer entertainment technology
Graceful anytime interruptibility for virtual agents
Proceedings of the international conference on Advances in computer entertainment technology
Automated generation of non-verbal behavior for virtual embodied characters
Proceedings of the 9th international conference on Multimodal interfaces
Interest estimation based on dynamic bayesian networks for visual attentive presentation agents
Proceedings of the 9th international conference on Multimodal interfaces
XML-Based Markup Language for Web Information Integration in 3D Virtual Space
WI-IATW '07 Proceedings of the 2007 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Workshops
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Phase-based gesture motion parametrization and transitions for conversational agents with MPML3D
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
Dynamic Bayesian network based interest estimation for visual attentive presentation agents
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Highly Realistic 3D Presentation Agents with Visual Attention Capability
SG '07 Proceedings of the 8th international symposium on Smart Graphics
T2D: Generating Dialogues Between Virtual Agents Automatically from Text
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
AVSML: An XML-Based Markup Language for Web Information Integration in 3D Virtual Space
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Generating Dialogues for Virtual Agents Using Nested Textual Coherence Relations
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Extending MPML3D to Second Life
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Creating and Scripting Second Life Bots Using MPML3D
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
MPML3D: agent authoring language for virtual worlds
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
EML3D: An XML Based Markup Language for 3D Object Manipulation in Second Life
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
Building a Practical Multimodal System with a Multimodal Fusion Module
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Challenges for virtual humans in human computing
ICMI'06/IJCAI'07 Proceedings of the ICMI 2006 and IJCAI 2007 international conference on Artifical intelligence for human computing
Integrating VR-Authoring and context sensing: towards the creation of context-aware stories
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
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MPML3D is our first candidate of the next generation of authoring languages aimed at supporting digital content creators in providing highly appealing and highly interactive content with little effort. The language is based on our previously developed family of Multimodal Presentation Markup Languages (MPML) that broadly followed the “sequential” and “parallel” tagging structure scheme for generating pre-synchronized presentations featuring life-like characters and interactions with the user. The new markup language MPML3D deviates from this design framework and proposes a reactive model instead, which is apt to handle interaction-rich scenarios with highly realistic 3D characters. Interaction in previous versions of MPML could be handled only at the cost of considerable scripting effort due to branching. By contrast, MPML3D advocates a reactive model that allows perceptions of other characters or the user interfere with the presentation flow at any time, and thus facilitates natural and unrestricted interaction. MPML3D is designed as a powerful and flexible language that is easy-to-use by non-experts, but it is also extensible as it allows content creators to add functionality such as a narrative model by using popular scripting languages.