FreeWalk/Q: social interaction platform in virtual space
Proceedings of the ACM symposium on Virtual reality software and technology
Towards a common framework for multimodal generation: the behavior markup language
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
MPML3D: a reactive framework for the multimodal presentation markup language
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
A Life-Like Agent Interface System with Second Life Avatars on the OpenSimulator Server
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
A real-time performance system for virtual theater
Proceedings of the 2010 ACM workshop on Surreal media and virtual cloning
Emotional eye movement generation based on Geneva Emotion Wheel for virtual agents
Journal of Visual Languages and Computing
Hi-index | 0.01 |
This paper describes an authoring language for specifying communicative behavior and interaction of agents in virtual worlds. We focus on the popular three-dimensional (3D) multi-user online world "Second Life" and the emerging "OpenSimulator" project. While tools for designing avatars and in-world objects exist, technology to support content creators in scripting (computer-controlled) agents ("bots") is currently missing. Therefore, we have implemented new client software that controls the verbal and non-verbal behavior of bots based on the Multimodal Presentation Markup Language 3D (MPML3D). This paper compares both platforms and discusses the merits and limitations of each from the perspective of adding agents.