KQML as an agent communication language
CIKM '94 Proceedings of the third international conference on Information and knowledge management
Artificial intelligence and mobile robots
Communications of the ACM - How the virtual inspires the real
FreeWalk: A 3D Virtual Space for Casual Meetings
IEEE MultiMedia
WI '01 Proceedings of the First Asia-Pacific Conference on Web Intelligence: Research and Development
Scenario description for multi-agent simulation
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Transcendent communication: location-based guidance for large-scale public spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FreeWalk: a social interaction platform for group behaviour in a virtual space
International Journal of Human-Computer Studies - Special issue on HCI research in Japan
FreeWalk/Q: social interaction platform in virtual space
Proceedings of the ACM symposium on Virtual reality software and technology
IOM/T: an interaction description language for multi-agent systems
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Modeling agents and interactions in agricultural economics
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Multiagent simulation meets the real world
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Open experiments of mobile sightseeing support systems with shared virtual worlds
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Meta-level control architecture for massively multiagent simulations
Proceedings of the 38th conference on Winter simulation
XML-Based Markup Language for Web Information Integration in 3D Virtual Space
WI-IATW '07 Proceedings of the 2007 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Workshops
Towards Programming Multimodal Dialogues
WI-IATW '07 Proceedings of the 2007 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Workshops
Using LSCs for scenario authoring in tactical simulators
Proceedings of the 2007 Summer Computer Simulation Conference
AVSML: An XML-Based Markup Language for Web Information Integration in 3D Virtual Space
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Scenario Description Language for Multi-agent Systems
IEA/AIE '08 Proceedings of the 21st international conference on Industrial, Engineering and Other Applications of Applied Intelligent Systems: New Frontiers in Applied Artificial Intelligence
Extending MPML3D to Second Life
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
MPML3D: agent authoring language for virtual worlds
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Participatory Simulation Platform Using Network Games
PRIMA '08 Proceedings of the 11th Pacific Rim International Conference on Multi-Agents: Intelligent Agents and Multi-Agent Systems
An Agent Modeling Method Based on Scenario Rehearsal for Multiagent Simulation
Agent Computing and Multi-Agent Systems
Modeling human behavior for virtual training systems
AAAI'05 Proceedings of the 20th national conference on Artificial intelligence - Volume 1
Augmented experiment: participatory design with multiagent simulation
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
PRIMA '09 Proceedings of the 12th International Conference on Principles of Practice in Multi-Agent Systems
Participatory technologies for designing ambient intelligence systems
Journal of Ambient Intelligence and Smart Environments
An operational VR platform for building virtual training environments
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Background sensing control for planning agents working in the real world
KES-AMSTA'08 Proceedings of the 2nd KES International conference on Agent and multi-agent systems: technologies and applications
Scenario description language in multi-agent simulation system
KES-AMSTA'11 Proceedings of the 5th KES international conference on Agent and multi-agent systems: technologies and applications
Game description language and frameworks for langrid gaming
Proceedings of the 29th ACM international conference on Design of communication
A Q-based framework for demand bus simulation
CIS'04 Proceedings of the First international conference on Computational and Information Science
KOTOHIRAGU NAVIGATOR: an open experiment of location-aware service for popular mobile phones
LoCA'06 Proceedings of the Second international conference on Location- and Context-Awareness
An artificial maieutic approach for eliciting experts' knowledge in multi-agent simulations
MABS'05 Proceedings of the 6th international conference on Multi-Agent-Based Simulation
Experiments of entertainment applications of a virtual world system for mobile phones
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Layering social interaction scenarios on environmental simulation
MABS'04 Proceedings of the 2004 international conference on Multi-Agent and Multi-Agent-Based Simulation
Coordination of concurrent scenarios in multi-agent interaction
PRIMA'06 Proceedings of the 9th Pacific Rim international conference on Agent Computing and Multi-Agent Systems
Bridging the gap between AUML and implementation using IOM/T
ProMAS'04 Proceedings of the Second international conference on Programming Multi-Agent Systems
Activities and technologies in digital city kyoto
Digital Cities'03 Proceedings of the Third international conference on Information Technologies for Social Capital: cross-Cultural Perspectives
Virtual cities for real-world crisis management
Digital Cities'03 Proceedings of the Third international conference on Information Technologies for Social Capital: cross-Cultural Perspectives
Virtual space ontologies for scripting agents
MMAS'04 Proceedings of the First international conference on Massively Multi-Agent Systems
Multi-agent based participatory simulations on various scales
MMAS'04 Proceedings of the First international conference on Massively Multi-Agent Systems
Designing emergency guidance in a social interaction platform
MMAS'04 Proceedings of the First international conference on Massively Multi-Agent Systems
Multiagent-Based demand bus simulation for shanghai
MMAS'04 Proceedings of the First international conference on Massively Multi-Agent Systems
Storytelling in virtual reality for training
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Participatory technologies for designing ambient intelligence systems
Journal of Ambient Intelligence and Smart Environments
Debugging Mobile Agent Systems
Proceedings of International Conference on Information Integration and Web-based Applications & Services
Hi-index | 4.10 |
Agent internal mechanisms form the basis for many of the languages proposed for describing agent behavior and interagent protocols. For the Web, however, we should also consider the needs of application designers such as sales managers, travel agents, and schoolteachers.To this end, the author is developing Q, a language for describing interaction scenarios between agents and users based on agent external roles. Q also provides an interface between computing professionals and scenario writers. Rather than depending on agent internal mechanisms, Qseeks to describe how scenario writers should request that agents behave. Scenarios help establish a bridge between the computing professionals who design agents and the scenario writers who design applications. Thus, we can expect an effective dialog to emerge from the interplay between the two different perspectives during the process of formalizing interaction patterns.