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SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Virtual humans for validating maintenance procedures
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Automatic orchestration of behaviours through the management of resources and priority levels
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 3
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Virtual Storytelling for Training: An Application to Fire Fighting in Industrial Environment
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Scenario description for multi-agent simulation
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Scenario sharing in a collaborative virtual environment for training
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Adaptation in Collaborative Virtual Environments for Training
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Virtual environments for training: from individual learning to collaboration with humanoids
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
An operational VR platform for building virtual training environments
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
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EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
Proceedings of the Virtual Reality International Conference: Laval Virtual
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We present in this paper researches focussed on training scenario specification. These researches are conducted in the context of a collaboration with Giat-Industries (a French military manufacturer) in order to introduce Virtual Reality(VR) in maintenance training. The use of VR environments for training is strongly stimulated by important needs of training on sensitive equipment, sometimes fragile, unavaiblable, costly or dangerous. Our project, named GVT, is developped in a research/Industry collaboration. A first version of GVT is already available as a final product, which allows maintenance virtual training on GIAT-Industries equipments. Internal models have been designed in order to achieve reusability and standardization for the efficient development of new virtual training environments. In particular, we defined a scenario language named LORA, which is both textual and graphical. This language lets non-computer scientists author various and complex tasks in a virtual scene.