Extending virtual humans to support team training in virtual reality
Exploring artificial intelligence in the new millennium
Negotiation over tasks in hybrid human-agent teams for simulation-based training
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
MASCARET: Pedagogical Multi-Agents System for Virtual Environment for Training
CW '03 Proceedings of the 2003 International Conference on Cyberworlds
GASPAR: Aviation Management on an Aircraft Carrier Using Virtual Reality
CW '07 Proceedings of the 2007 International Conference on Cyberworlds
Storytelling in virtual reality for training
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Adaptation in Collaborative Virtual Environments for Training
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
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In this paper, we describe a system used in the context of virtual training on collaborative maintenance procedures where the focus is on the learning of the industrial procedure rather than technical gestures. In existing collaborative virtual environments for training the distribution of scenario actions among actors is fixed: only one role can be associated with a given scenario action. In this paper, we propose to overcome this limitation and to add a mechanism to deal with this new flexibility. This mechanism is able to dynamically select the best actor for an action, based on various criteria, and to propose a distribution of actions among actors. We also propose to add collaborative profiles to virtual humans to guide them in order to select the next action to perform, possibly following the distribution suggestion. Trainees and virtual humans can then adapt their activities while respecting the reference procedure.