Controlling cooperative problem solving in industrial multi-agent systems using joint intentions
Artificial Intelligence
Collaborative plans for complex group action
Artificial Intelligence
Embodied conversational interface agents
Communications of the ACM
Dynamically altering agent behaviors using natural language instructions
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Émile: Marshalling passions in training and education
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Toward the holodeck: integrating graphics, sound, character and story
Proceedings of the fifth international conference on Autonomous agents
A step toward irrationality: using emotion to change belief
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Embodied agents for multi-party dialogue in immersive virtual worlds
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 2
Toward a New Generation of Virtual Humans for Interactive Experiences
IEEE Intelligent Systems
Extending virtual humans to support team training in virtual reality
Exploring artificial intelligence in the new millennium
A Computational Theory of Grounding in Natural Language Conversation
A Computational Theory of Grounding in Natural Language Conversation
Control of mixed-initiative discourse through meta-locutionary acts: a computational model
Control of mixed-initiative discourse through meta-locutionary acts: a computational model
A reactive approach to explanation in expert and advice-giving systems
A reactive approach to explanation in expert and advice-giving systems
Information state and dialogue management in the TRINDI dialogue move engine toolkit
Natural Language Engineering
Modelling grounding and discourse obligations using update rules
NAACL 2000 Proceedings of the 1st North American chapter of the Association for Computational Linguistics conference
Discourse obligations in dialogue processing
ACL '94 Proceedings of the 32nd annual meeting on Association for Computational Linguistics
Mixed initiative in dialogue: an investigation into discourse segmentation
ACL '90 Proceedings of the 28th annual meeting on Association for Computational Linguistics
Journal of Artificial Intelligence Research
Social Judgment in Multiagent Interactions
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
An agent-based approach to dialogue management in personal assistants
Proceedings of the 10th international conference on Intelligent user interfaces
Thespian: using multi-agent fitting to craft interactive drama
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Fight, flight, or negotiate: believable strategies for conversing under crisis
Lecture Notes in Computer Science
A knowledge-based scenario framework to support intelligent planning characters
Lecture Notes in Computer Science
Social causality and responsibility: modeling and evaluation
Lecture Notes in Computer Science
Current and New Directions in Discourse and Dialogue
Computational Linguistics
Proceedings of the 11th international conference on Intelligent user interfaces
AI Magazine - Special issue on achieving human-level AI through integrated systems and research
Multi-party, Multi-issue, Multi-strategy Negotiation for Multi-modal Virtual Agents
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Integrating Planning and Dialogue in a Lifestyle Agent
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Scenario sharing in a collaborative virtual environment for training
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Partial information basis for agent-based collaborative dialogue
Applied Intelligence
Emotional input for character-based interactive storytelling
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Behavior bounding: an efficient method for high-level behavior comparison
Journal of Artificial Intelligence Research
Virtual environments for training: from individual learning to collaboration with humanoids
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
An operational VR platform for building virtual training environments
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Talking to virtual humans: dialogue models and methodologies for embodied conversational agents
ZiF'06 Proceedings of the Embodied communication in humans and machines, 2nd ZiF research group international conference on Modeling communication with robots and virtual humans
Agent decision-making in open mixed networks
Artificial Intelligence
The synthetic teammate project
Computational & Mathematical Organization Theory
Communicating with multiple users for embodied conversational agents in quiz game context
International Journal of Intelligent Information and Database Systems
Using artificial team members for team training in virtual environments
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
From reality to mind: a cognitive middle layer of environment concepts for believable agents
E4MAS'04 Proceedings of the First international conference on Environments for Multi-Agent Systems
An annotation scheme for cross-cultural argumentation and persuasion dialogues
SIGDIAL '11 Proceedings of the SIGDIAL 2011 Conference
A domain-independent framework for modeling emotion
Cognitive Systems Research
Dialog designs in virtual drama: balancing agency and scripted dialogs
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
Modeling social causality and responsibility judgment in multi-agent interactions
Journal of Artificial Intelligence Research
Team reactions to voiced agent instructions in a pervasive game
Proceedings of the 2013 international conference on Intelligent user interfaces
A collaborative activity for evaluating HAT-COM: human-agent teamwork communication model
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
Toward a situation model in a cognitive architecture
Computational & Mathematical Organization Theory
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The effectiveness of simulation-based training for individual tasks -- such as piloting skills -- is well established, but its use for team training raises challenging technical issues. Ideally, human users could gain valuable leadership experience by interacting with synthetic teammates in realistic and potentially stressful scenarios. However, creating human-like teammates that can support flexible, natural interactions with humans and other synthetic agents requires integrating a wide variety of capabilities, including models of teamwork, models of human negotiation, and the ability to participate in face-to-face spoken conversations in virtual worlds. We have developed such virtual humans by integrating and extending prior work in these areas, and we have applied our virtual humans to an example peacekeeping training scenario to guide and evaluate our research. Our models allow agents to reason about authority and responsibility for individual actions in a team task and, as appropriate, to carry out actions, give and accept orders, monitor task execution, and negotiate options. Negotiation is guided by the agents' dynamic assessment of alternative actions given the current scenario conditions, with the aim of guiding the human user towards an ability to make similar assessments.