Pragmatics and natural language generation
Artificial Intelligence
Unified theories of cognition
Embodied conversational interface agents
Communications of the ACM
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Émile: Marshalling passions in training and education
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Human conversation as a system framework: designing embodied conversational agents
Embodied conversational agents
Task-oriented collaboration with embodied agents in virtual worlds
Embodied conversational agents
Deictic and emotive communication in animated pedagogical agents
Embodied conversational agents
Emotional meaning and expression in animated faces
Affective interactions
BEAT: the Behavior Expression Animation Toolkit
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A step toward irrationality: using emotion to change belief
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Embodied agents for multi-party dialogue in immersive virtual worlds
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 2
Toward a New Generation of Virtual Humans for Interactive Experiences
IEEE Intelligent Systems
Negotiation over tasks in hybrid human-agent teams for simulation-based training
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Information state and dialogue management in the TRINDI dialogue move engine toolkit
Natural Language Engineering
Modelling grounding and discourse obligations using update rules
NAACL 2000 Proceedings of the 1st North American chapter of the Association for Computational Linguistics conference
Discourse obligations in dialogue processing
ACL '94 Proceedings of the 32nd annual meeting on Association for Computational Linguistics
Fight, flight, or negotiate: believable strategies for conversing under crisis
Lecture Notes in Computer Science
A domain-independent framework for modeling emotion
Cognitive Systems Research
Fourth frame forums: interactive comics for collaborative learning
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
VirtualHuman: dialogic and affective interaction with virtual characters
Proceedings of the 8th international conference on Multimodal interfaces
Approximate Reasoning in MAS: Rough Set Approach
IAT '06 Proceedings of the IEEE/WIC/ACM international conference on Intelligent Agent Technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Approximate Reasoning in MAS: Rough Set Approach
WI '06 Proceedings of the 2006 IEEE/WIC/ACM International Conference on Web Intelligence
Social Computing: From Social Informatics to Social Intelligence
IEEE Intelligent Systems
Looking at human-computer interface design: Effects of ethnicity in computer agents
Interacting with Computers
The effects of empathetic virtual characters on presence in narrative-centered learning environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual humans for assisted health care
Proceedings of the 1st international conference on PErvasive Technologies Related to Assistive Environments
Realistic agent populations for large-scale virtual training environments
Proceedings of the 2008 Spring simulation multiconference
SmartBody: behavior realization for embodied conversational agents
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Virtual Patients for Clinical Therapist Skills Training
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
The Rickel Gaze Model: A Window on the Mind of a Virtual Human
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Interactive Storytelling with Literary Feelings
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Agent-Based Social Simulation and Modeling in Social Computing
PAISI, PACCF and SOCO '08 Proceedings of the IEEE ISI 2008 PAISI, PACCF, and SOCO international workshops on Intelligence and Security Informatics
Evaluation of Justina: A Virtual Patient with PTSD
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
IDEAS4Games: Building Expressive Virtual Characters for Computer Games
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Enhancing Animated Agents in an Instrumented Poker Game
KI '08 Proceedings of the 31st annual German conference on Advances in Artificial Intelligence
Say Anything: A Massively Collaborative Open Domain Story Writing Companion
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Taking the time to care: empowering low health literacy hospital patients with virtual nurse agents
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrated cognitive architectures: a survey
Artificial Intelligence Review
Learning a model of speaker head nods using gesture corpora
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Emotional input for character-based interactive storytelling
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Real-time expressive gaze animation for virtual humans
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Toward Rough-Granular Computing
RSFDGrC '07 Proceedings of the 11th International Conference on Rough Sets, Fuzzy Sets, Data Mining and Granular Computing
Towards a validated model of "emotional intelligence"
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
Promoting Metacognition in Immersive Cultural Learning Environments
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
The more the merrier: multi-party negotiation with virtual humans
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 2
Making grammar-based generation easier to deploy in dialogue systems
SIGdial '08 Proceedings of the 9th SIGdial Workshop on Discourse and Dialogue
IEEE Transactions on Multimedia
Feedback Specificity and the Learning of Intercultural Communication Skills
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
Practical grammar-based NLG from examples
INLG '08 Proceedings of the Fifth International Natural Language Generation Conference
A wistech paradigm for intelligent systems
Transactions on rough sets VI
Toward perception based computing: a rough-granular perspective
WImBI'06 Proceedings of the 1st WICI international conference on Web intelligence meets brain informatics
ZiF'06 Proceedings of the Embodied communication in humans and machines, 2nd ZiF research group international conference on Modeling communication with robots and virtual humans
Evaluation of virtual agents utilizing theory of mind in a real time action game
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
How do you like intelligent virtual agents
Proceedings of the 11th International Conference on Computer Systems and Technologies and Workshop for PhD Students in Computing on International Conference on Computer Systems and Technologies
Individualized virtual humans for social skills training
AIMSA'10 Proceedings of the 14th international conference on Artificial intelligence: methodology, systems, and applications
Taking turns in flying with a virtual wingman
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
Modeling parallel state charts for multithreaded multimodal dialogues
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Virtual humans with secrets: learning to detect verbal cues to deception
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
Intercultural negotiation with virtual humans: the effect of social goals on gameplay and learning
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part I
V3S, a virtual environment for risk management training
EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
Modeling social causality and responsibility judgment in multi-agent interactions
Journal of Artificial Intelligence Research
A study in how NLU performance can affect the choice of dialogue system architecture
SIGDIAL '12 Proceedings of the 13th Annual Meeting of the Special Interest Group on Discourse and Dialogue
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special issue on highlights of the decade in interactive intelligent systems
Cognitive Computational Models of Emotions and Affective Behaviors
International Journal of Software Science and Computational Intelligence
Let's keep in touch online: a Facebook aware virtual human interface
The Visual Computer: International Journal of Computer Graphics
Modeling social causality and responsibility judgment in multi-agent interactions: extended abstract
IJCAI'13 Proceedings of the Twenty-Third international joint conference on Artificial Intelligence
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This article describes the virtual humans developed as part of the Mission Rehearsal Exercise project, a virtual reality-based training system. This project is an ambitious exercise in integration, both in the sense of integrating technology with entertainment industry content, but also in that we have joined a number of component technologies that have not been integrated before. This integration has not only raised new research issues, but it has also suggested some new approaches to difficult problems. We describe the key capabilities of the virtual humans, including task representation and reasoning, natural language dialogue, and emotion reasoning, and show how these capabilities are integrated to provide more human-level intelligence than would otherwise be possible.