Virtual reality, art, and entertainment
Presence: Teleoperators and Virtual Environments - Premier issue
Integrating pedagogical capabilities in a virtual environment agent
AGENTS '97 Proceedings of the first international conference on Autonomous agents
The invisible computer
Physiological measures of presence in stressful virtual environments
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Designing social presence of social actors in human computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Caring for Agents and Agents that Care: Building Empathic Relations with Synthetic Agents
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
International Journal of Human-Computer Studies - Special issue: Subtle expressivity for characters and robots
Establishing and maintaining long-term human-computer relationships
ACM Transactions on Computer-Human Interaction (TOCHI)
Presence: Teleoperators and Virtual Environments
The responses of people to virtual humans in an immersive virtual environment
Presence: Teleoperators and Virtual Environments - Special issue: Collaborative information visualization environments
Learning empathy: a data-driven framework for modeling empathetic companion agents
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
AI Magazine - Special issue on achieving human-level AI through integrated systems and research
Modeling and evaluating empathy in embodied companion agents
International Journal of Human-Computer Studies
The validity of a virtual human experience for interpersonal skills education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Presence and engagement in an interactive drama
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social responses to virtual humans: implications for future interface design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Modeling parallel and reactive empathy in virtual agents: an inductive approach
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Integrating a Virtual Agent into the Real World: The Virtual Anatomy Assistant Ritchie
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Evaluation of Justina: A Virtual Patient with PTSD
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Predicting User Psychological Characteristics from Interactions with Empathetic Virtual Agents
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Off-Task Behavior in Narrative-Centered Learning Environments
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
The effects of virtual characters on audiences' movie experience
Interacting with Computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A framework for narrative adaptation in interactive story-based learning environments
Proceedings of the Intelligent Narrative Technologies III Workshop
A location-aware virtual character in a smart room: effects on performance, presence and adaptivity
Proceedings of the 16th international conference on Intelligent user interfaces
Kokomo: an empirically evaluated methodology for affective applications
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Investigating the relationship between presence and learning in a serious game
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part I
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Citeology: visualizing paper genealogy
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Integrating learning, problem solving, and engagement in narrative-centered learning environments
International Journal of Artificial Intelligence in Education - Special issue on Best of ITS 2010
Virtual butler: what can we learn from adaptive user interfaces?
Your Virtual Butler
Hi-index | 0.01 |
Recent years have seen a growing interest in the role that narrative can play in learning. With the emergence of narrative-centered learning environments that engage students by drawing them into rich interactions with compelling characters, we have begun to see the significant potential offered by immersive story-based learning experiences. In this paper we describe two studies that investigate the impact of empathetic characters on student perceptions of presence. A study was initially conducted with middle school students, and was then replicated with high school students. The results indicate that, for both populations, employing empathetic characters in narrative-centered learning environments significantly increases student perceptions of presence. The studies also reveal that empathetic characters contribute to a heightened sense of student involvement and control in learning situations.