Lua—an extensible extension language
Software—Practice & Experience
Shared reality: physical collaboration with a virtual peer
CHI '00 Extended Abstracts on Human Factors in Computing Systems
The Persona Effect: How Substantial Is It?
HCI '98 Proceedings of HCI on People and Computers XIII
The invisible person: advanced interaction using an embedded interface
EGVE '03 Proceedings of the workshop on Virtual environments 2003
The ALIVE system: full-body interaction with autonomous agents
CA '95 Proceedings of the Computer Animation
Authoring scenes for adaptive, interactive performances
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Multimodal Acting in Mixed Reality Interactive Storytelling
IEEE MultiMedia
Towards a model of face-to-face grounding
ACL '03 Proceedings of the 41st Annual Meeting on Association for Computational Linguistics - Volume 1
The Synthetic Character Ritchie: First Steps Towards a Virtual Companion for Mixed Reality
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Ubiquitous animated agents for augmented reality
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Evaluating the tangible interface and virtual characters in the interactive COHIBIT exhibit
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
The virtual room inhabitant: intuitive interaction with intelligent environments
AI'05 Proceedings of the 18th Australian Joint conference on Advances in Artificial Intelligence
Integrating VR-Authoring and context sensing: towards the creation of context-aware stories
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
The effects of empathetic virtual characters on presence in narrative-centered learning environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Context-Aware Agents to Guide Visitors in Museums
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
On-Site Evaluation of the Interactive COHIBIT Museum Exhibit
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
A location-aware virtual character in a smart room: effects on performance, presence and adaptivity
Proceedings of the 16th international conference on Intelligent user interfaces
International Journal of Human-Computer Studies
A framework for context-aware digital signage
AMT'11 Proceedings of the 7th international conference on Active media technology
The turning, stretching and boxing technique: a step in the right direction
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
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Augmented realities, which are partially real and partially virtual, open up new ways for humans to interact with Embodied Conversational Agents (ECAs) since they allow users to meet ECAs in the physical space. Nevertheless, attempts to integrate ECAs as digital overlays in a physical space have been rare. Obvious reasons are the high demands such an integration puts to the animation of ECAs as virtual augmentations of the physical space, their capabilities to perceive not only the virtual, but also the physical world as well as reactive behavior control. In this paper, we describe our technical contributions towards solving these challenges. To illustrate our ideas, we present the virtual anatomy assistant Ritchie that monitors the user's actions in a physical space and dynamically responds to them.