Artificial intelligence: the very idea
Artificial intelligence: the very idea
Intelligence without representation
Artificial Intelligence
Artificial Intelligence
Computer science as empirical inquiry: symbols and search
Communications of the ACM
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Autonomous Robots
Welbo: an embodied conversational agent living in mixed reality space
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Life, Mind, and Robots: The Ins and Outs of Embodied Cognition
Hybrid Neural Systems, revised papers from a workshop
On Bots and Bacteria: Ontology Independent Embodiment
ECAL '99 Proceedings of the 5th European Conference on Advances in Artificial Life
The invisible person: advanced interaction using an embedded interface
EGVE '03 Proceedings of the workshop on Virtual environments 2003
The ALIVE system: full-body interaction with autonomous agents
CA '95 Proceedings of the Computer Animation
Agent Chameleons: Agent Minds and Bodies
CASA '03 Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Herding Sheep: Live System Development for Distributed Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Compelling experiences in mixed reality interactive storytelling
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
The Synthetic Character Ritchie: First Steps Towards a Virtual Companion for Mixed Reality
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Proceedings of the 11th international conference on Intelligent user interfaces
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Sheep and wolves: test bed for human-robot interaction
CHI '06 Extended Abstracts on Human Factors in Computing Systems
U-Tsu-Shi-O-Mi: the virtual humanoid you can reach
ACM SIGGRAPH 2006 Emerging technologies
SIGGRAPH '05 ACM SIGGRAPH 2005 Emerging technologies
It's virtually pedagogical: pedagogical agents in mixed reality learning environments
SIGGRAPH '05 ACM SIGGRAPH 2005 Educators program
Robot expressionism through cartooning
Proceedings of the ACM/IEEE international conference on Human-robot interaction
Integrating a Virtual Agent into the Real World: The Virtual Anatomy Assistant Ritchie
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Pose tracking from natural features on mobile phones
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
IJCAI'91 Proceedings of the 12th international joint conference on Artificial intelligence - Volume 1
Embodiment and interaction in socially intelligent life-like agents
Computation for metaphors, analogy, and agents
The virtual room inhabitant: intuitive interaction with intelligent environments
AI'05 Proceedings of the 18th Australian Joint conference on Advances in Artificial Intelligence
When is a cognitive system embodied?
Cognitive Systems Research
The turning, stretching and boxing technique: a step in the right direction
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
ICSR'12 Proceedings of the 4th international conference on Social Robotics
Mobile augmented reality based context-aware library management system
Expert Systems with Applications: An International Journal
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In recent years, an increasing number of Mixed Reality (MR) applications have been developed using agent technology - both for the underlying software and as an interface metaphor. However, no unifying field or theory currently exists that can act as a common frame of reference for these varied works. As a result, much duplication of research is evidenced in the literature. This paper seeks to fill this important gap by outlining ''for the first time'' a formal field of research that has hitherto gone unacknowledged, namely the field of Mixed Reality Agents (MiRAs), which are defined as agents embodied in a Mixed Reality environment. Based on this definition, a taxonomy is offered that classifies MiRAs along three axes: agency, based on the weak and strong notions outlined by Wooldridge and Jennings (1995); corporeal presence, which describes the degree of virtual or physical representation (body) of a MiRA; and interactive capacity, which characterises its ability to sense and act on the virtual and physical environment. Furthermore, this paper offers the first comprehensive survey of the state-of-the-art of MiRA research and places each project within the proposed taxonomy. Finally, common trends and future directions for MiRA research are discussed. By defining Mixed Reality Agents as a formal field, establishing a common taxonomy, and retrospectively placing existing MiRA projects within it, future researchers can effectively position their research within this landscape, thereby avoiding duplication and fostering reuse and interoperability.