Remediation: understanding new media
Remediation: understanding new media
Toward the holodeck: integrating graphics, sound, character and story
Proceedings of the fifth international conference on Autonomous agents
ARQuake: the outdoor augmented reality gaming system
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
Unreal tournament for immersive interactive theater
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
Interacting with virtual characters in interactive storytelling
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Analyzing Video Sequences of Multiple Humans
Analyzing Video Sequences of Multiple Humans
Character-Based Interactive Storytelling
IEEE Intelligent Systems
A Behavior Language for Story-Based Believable Agents
IEEE Intelligent Systems
SHOP: Simple Hierarchical Ordered Planner
IJCAI '99 Proceedings of the Sixteenth International Joint Conference on Artificial Intelligence
Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Managing interaction between users and agents in a multi-agent storytelling environment
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Mixed reality gaming environment QuakeRunner
ICEC '03 Proceedings of the second international conference on Entertainment computing
The ALIVE system: wireless, full-body interaction with autonomous agents
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
Shadow identification and classification using invariant color models
ICASSP '01 Proceedings of the Acoustics, Speech, and Signal Processing, 2001. on IEEE International Conference - Volume 03
A framework for plot control in interactive story systems
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
The CaveUT system: immersive entertainment based on a game engine
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Believable environments: generating interactive storytelling in vast location-based pervasive games
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Initial lessons from AR Façade, an interactive augmented reality drama
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Fuzzy cognitive goal net for interactive storytelling plot design
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Madame bovary on the holodeck: immersive interactive storytelling
Proceedings of the 15th international conference on Multimedia
An affective model of user experience for interactive art
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Video narrative authoring with motion inpainting
Proceedings of the 1st ACM international workshop on Multimodal pervasive video analysis
International Journal of Human-Computer Studies
Integrating VR-Authoring and context sensing: towards the creation of context-aware stories
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Augmented graphics for interactive storytelling on a mobile device
SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications
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Entertainment systems promise to be a significant application for Mixed Reality. Recently, a growing number of Mixed Reality applications have included interaction with virtual actors and storytelling. However, AI-based Interactive Storytelling techniques have not yet been explored in the context of Mixed Reality. In this paper, we describe a fully-integrated first prototype based upon the adaptation of an Interactive Storytelling technique to a Mixed Reality system. After a description of the real time image processing techniques that support the creation of a hybrid environment, we introduce the storytelling technique and the essential modalities of user interactions in the Mixed Reality context. Finally, we illustrate these experiments by discussing examples obtained from the system.