Photorealistic rendering for augmented reality using environment illumination
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
MIXED FANTASY: Exhibition of Entertainment Research for Mixed Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Compelling experiences in mixed reality interactive storytelling
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
MonkeyBridge: autonomous agents in augmented reality games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Towards guidelines for designing augmented toy environments
Proceedings of the 7th ACM conference on Designing interactive systems
Information Systems Management
From the disappearing computer to living exhibitions: shaping interactivity in museum settings
The disappearing computer
Applying augmented reality to consumer garment try-on experience
Transactions on computational science XIII
Augmented reality agents in the development pipeline of computer entertainment
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
ATDV: an image transforming system
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part I
A component-based authoring environment for creating multimedia-rich mixed reality
EGMM'04 Proceedings of the Seventh Eurographics conference on Multimedia
Ludic Learning: Exploration of TLE TeachLivETM and Effective Teacher Training
International Journal of Gaming and Computer-Mediated Simulations
Hi-index | 4.10 |
The lack of compelling content has relegated many promising entertainment technologies to laboratory curiosities. Although mixed-reality techniques show great potential, the entertainment business is not about technology. To penetrate these huge markets, MR technology must become transparent for the content to have full effect. To achieve this goal, we have devised a framework that lets us integrate concepts from disparate areas such as theme parks, theater, and film into a comprehensive research methodology. We believe that our framework, which has already helped us create content for MR entertainment systems, can provide these benefits to other developers as well.