Things that make us smart: defending human attributes in the age of the machine
Things that make us smart: defending human attributes in the age of the machine
Cognitive development through narrative: computer interface design for educational purposes
Journal of Educational Multimedia and Hypermedia
Interactive Imagination: Tapping the Emotions through Interactive Story for Compelling Simulations
IEEE Computer Graphics and Applications
HICSS '05 Proceedings of the Proceedings of the 38th Annual Hawaii International Conference on System Sciences - Volume 09
A software-based knowledge management system using narrative texts
A software-based knowledge management system using narrative texts
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We propose a framework to explore how narrative can support distributed teams. Although information technologies enable distributed teamwork, they may increase the level of abstraction forced upon teams by the absence of co-location. To counter these effects, we explore how elements of narrative may be useful through their ability to convey team-related information. Nine research questions are presented that examine ways in which we can explore narrative information systems as tools for studying distributed teamwork.