Video mosaic: laying out time in a physical space
MULTIMEDIA '94 Proceedings of the second ACM international conference on Multimedia
DEMAIS: designing multimedia applications with interactive storyboards
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
ARQuake: the outdoor augmented reality gaming system
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
A framework for the structured design of VR/AR content
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
The Tinmith system: demonstrating new techniques for mobile augmented reality modelling
AUIC '02 Proceedings of the Third Australasian conference on User interfaces - Volume 7
3-D live: real time interaction for mixed reality
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
A Scalable Toolkit for Designing Multimedia Authoring Environments
Multimedia Tools and Applications
The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
Interactive augmented reality techniques for construction at a distance of 3D geometry
EGVE '03 Proceedings of the workshop on Virtual environments 2003
3D Live: Real Time Captured Content for Mixed Reality
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
MR2 (MR Square): A Mixed-Reality Meeting Room
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
HyperReal: a hypermedia model for mixed reality
Proceedings of the fourteenth ACM conference on Hypertext and hypermedia
Human pacman: a wide area socio-physical interactive entertainment system in mixed reality
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Multimedia Applications (X.Media.Publishing)
Multimedia Applications (X.Media.Publishing)
A real-time shadow approach for an augmented reality application using shadow volumes
Proceedings of the ACM symposium on Virtual reality software and technology
ACM SIGGRAPH 2002 conference abstracts and applications
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Applications that seek to combine multimedia with Mixed Reality (MR) technologies in order to create multimediarich MR environments pose a challenge to authors who need to provide content for such applications. Founded on a component-based authoring paradigm, production processes as well as tools that serve as a supportive authoring environment for these authors are presented in this paper. For this, not only requirements that stem from multimedia authoring or MR authoring alone have been identified but also authoring tasks that are only present in the creation of multimedia-rich MR content. Concepts for supporting these tasks within a componentbased authoring framework (e.g. the specification of phantom objects) are presented. The resulting authoring tools are discussed - one of their main advantages is that they provide a direct preview of the content for the author. This allows multimedia authors who are not familiar with MR methodologies to quickly gain experience with multimedia-rich MR content creation.