Computers as theatre
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
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WIP/PPP: automatic generation of personalized multimedia presentations
MULTIMEDIA '96 Proceedings of the fourth ACM international conference on Multimedia
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AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
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The Java 3d API Specification with Cdrom
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IEEE Computer Graphics and Applications
Systematic Design of Interactive Illustration Techniques for User Guidance in Virtual Environments
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Realtime generation of customized 3D animated explanations for knowledge-based learning environments
AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
Contigra: an XML-based architecture for component-oriented 3D applications
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ETP '03 Proceedings of the 2003 ACM SIGMM workshop on Experiential telepresence
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Web3D '05 Proceedings of the tenth international conference on 3D Web technology
YABLE—yet another behaviour language
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
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Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Conceptual modeling for virtual reality
ER '07 Tutorials, posters, panels and industrial contributions at the 26th international conference on Conceptual modeling - Volume 83
Integrating agile methods for mixed reality design space exploration
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An augmented reality toolkit based on SEDRIS
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
A component-based authoring environment for creating multimedia-rich mixed reality
EGMM'04 Proceedings of the Seventh Eurographics conference on Multimedia
Component-based approach for prototyping of movie-based physical therapy games
Proceedings of the Workshop at SIGGRAPH Asia
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We describe a framework that allows to easily design and implement virtual and augmented reality worlds. Based on a structured design approach for interactive animated 3D conten we want to supply designers and content experts of complex virtual environments with a component based to olset for the structured design of the visual and abstract components of 3D applications.