Interface design when you don't know how
Communications of the ACM
A succotash of projections and insights
Communications of the ACM
Participatory design of a portable torque-feedback device
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM - Special issue on graphical user interfaces
Communications of the ACM - Special issue on graphical user interfaces
Contours of constructive hypertexts
ECHT '92 Proceedings of the ACM conference on Hypertext
Animation: from cartoons to the user interface
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Enactment in information farming
HYPERTEXT '93 Proceedings of the fifth ACM conference on Hypertext
Principles, techniques, and ethics of stage magic and their application to human interface design
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Lag as a determinant of human performance in interactive systems
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Analyzing user interactions with hypermedia systems
ACM SIGGRAPH Computer Graphics
Interaction design at the Utrecht School of the Arts
ACM SIGCHI Bulletin
PLACEHOLDER: landscape and narrative in virtual environments
MULTIMEDIA '94 Proceedings of the second ACM international conference on Multimedia
Placeholder: technology and the senses
MULTIMEDIA '94 Proceedings of the second ACM international conference on Multimedia
HyperActive: extending an open hypermedia architecture to support agency
ACM Transactions on Computer-Human Interaction (TOCHI)
Animating direct manipulation interfaces
Proceedings of the 8th annual ACM symposium on User interface and software technology
HCSM: a framework for behavior and scenario control in virtual environments
ACM Transactions on Modeling and Computer Simulation (TOMACS) - Special issue on graphics, animation, and visualization for simulation environments
Designing educational computer environment for children (abstract)
CHI '95 Conference Companion on Human Factors in Computing Systems
A framework for developing experience-based usability guidelines
Proceedings of the 1st conference on Designing interactive systems: processes, practices, methods, & techniques
Proceedings of the the seventh ACM conference on Hypertext
Dynamic dramatization of multimedia story presentations
Proceedings of the 2nd international conference on Intelligent user interfaces
Demo or die: user interface as marketing theatre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Generating hypermedia from specifications by sketching multimedia templates
MULTIMEDIA '96 Proceedings of the fourth ACM international conference on Multimedia
Providing a low latency user experience in a high latency application
Proceedings of the 1997 symposium on Interactive 3D graphics
Aesthetics and apparent usability: empirically assessing cultural and methodological issues
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
interactions
Immersive environments: a physical approach to the computer interface
CHI '94 Conference Companion on Human Factors in Computing Systems
The creative mind and HCI: innovation not duplication!
CHI '94 Conference Companion on Human Factors in Computing Systems
Designing educational computer emvironments for children
CHI '94 Conference Companion on Human Factors in Computing Systems
Mahler, Mondriaan, and Bauhaus: using artistic ideas to improve application usability
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
Audience engagement in multimedia presentations
ACM SIGMIS Database
The library starter kit: using new technologies for training and instruction
SIGUCCS '97 Proceedings of the 25th annual ACM SIGUCCS conference on User services: are you ready?
Designing interactive multimedia (panel)
MULTIMEDIA '97 Proceedings of the fifth ACM international conference on Multimedia
Virtual actors that can perform scripts and improvise roles
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Proceedings of the 2nd conference on Integrating technology into computer science education
Patterns of change in design metaphor: a case study
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive storytelling environments: coping with cardiac illness at Boston's Children's Hospital
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The moment in hypertext: a brief lexicon of time
Proceedings of the ninth ACM conference on Hypertext and hypermedia : links, objects, time and space---structure in hypermedia systems: links, objects, time and space---structure in hypermedia systems
NetVista: growing an Internet solution for schools
IBM Systems Journal
Focus troupe: using drama to create common context for new product concept end-user evaluations
CHI 98 Cconference Summary on Human Factors in Computing Systems
Designing multimedia for learning: narrative guidance and narrative construction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Patterns of entry and correction in large vocabulary continuous speech recognition systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A generalization of the GOURD model of human-computer interaction
ACM-SE 37 Proceedings of the 37th annual Southeast regional conference (CD-ROM)
Hedonic and ergonomic quality aspects determine a software's appeal
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Theory and models for creating engaging and immersive ecommerce Websites
SIGCPR '00 Proceedings of the 2000 ACM SIGCPR conference on Computer personnel research
The pleasure principle: immersion, engagement, flow
HYPERTEXT '00 Proceedings of the eleventh ACM on Hypertext and hypermedia
Live from the stacks: user feedback on mobile computers and wireless tools for library patrons
DL '00 Proceedings of the fifth ACM conference on Digital libraries
Structural patterns and hypertext rhetoric
ACM Computing Surveys (CSUR)
The building blocks of experience: an early framework for interaction designers
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Bringing drama into a virtual stage
Proceedings of the third international conference on Collaborative virtual environments
CUU '00 Proceedings on the 2000 conference on Universal Usability
CUU '00 Proceedings on the 2000 conference on Universal Usability
Heroes, villians, magicians, …: dramatis personae in a virtual story creation environment
Proceedings of the 6th international conference on Intelligent user interfaces
Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Orchestrating a mixed reality performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A framework for the structured design of VR/AR content
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Applying cartoon animation techniques to graphical user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Card shark and thespis: exotic tools for hypertext narrative
Proceedings of the 12th ACM conference on Hypertext and Hypermedia
Barriers to Institutionalizing Using Current Tools and Environments
ACM SIGSOFT Software Engineering Notes
Staging and evaluating public performances as an approach to CVE research
Proceedings of the 4th international conference on Collaborative virtual environments
Naked objects: a technique for designing more expressive systems
ACM SIGPLAN Notices
Everyday Life as a Stage in Creating and Performing Scenarios for Wireless Devices
Personal and Ubiquitous Computing
Education and Information Technologies
Multimedia Tools and Applications
Multimedia Information Systems
IEEE MultiMedia
In Our Image: Interface Design in the 1990s
IEEE MultiMedia
IEEE Software
Designing interfaces for handheld computers
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Supporting narrative flow in presentation software
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Design Probes for Handheld and Ubiquitous Computing
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
Visual design principles for usable interfaces
The human-computer interaction handbook
"Gameplay": from synthesis to analysis (and vice versa)
Digital media revisited
Evaluation of Animation Effects to Improve Indirect Manipulation
AUIC '00 Proceedings of the First Australasian User Interface Conference
Designing information spaces
Narrative event adaptation in virtual environments
Proceedings of the 9th international conference on Intelligent user interfaces
Narrative construction as play
interactions - Funology
Sponge: a case study in practice-based collaborative art research
Proceedings of the 5th conference on Creativity & cognition
Proceedings of the 5th conference on Creativity & cognition
Supporting Active Learning through Game-Like Exercises
ICALT '05 Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies
The case for the narrative brain
Proceedings of the second Australasian conference on Interactive entertainment
Mediators: guides through online TV services
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Hyperscenarios: a framework for active narrative
ACM-SE 38 Proceedings of the 38th annual on Southeast regional conference
Enjoyment: lessons from Karasek
Funology
Agents' roles in B2C e-commerce
AI Communications
It's a bright summer morning!: providing depth to plays using 3D graphics
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Initial lessons from AR Façade, an interactive augmented reality drama
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Consumers, fans, and control: what the games industry can teach Hollywood about DRM
Proceedings of the ACM workshop on Digital rights management
Cave writing: toward a platform for literary immersive VR
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Editorial: The emerging roles of performance within HCI and interaction design
Interacting with Computers
Designing for programming as joint performances among groups of children
Interacting with Computers
Destination space: experiential spatiality and stories
Proceedings of the 2006 international conference on Game research and development
Collaboratively improvising magic: an approach to managing participation in an on-line drama
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
Tangible interfaces for real-time 3D virtual environments
Proceedings of the international conference on Advances in computer entertainment technology
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Playscripts a new method for analyzing game design and play
Future Play '07 Proceedings of the 2007 conference on Future Play
Evaluating a conversation-centered interactive drama
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Understanding the Influence of the Users' Context in AmI
Social Science Computer Review
What about a local wrapper around an universal core?
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Performing perception—staging aesthetics of interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Tangled interaction: On the expressiveness of tangible user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Metaphors and models: conceptual foundations of representations in interactive systems development
Human-Computer Interaction
Purposeful Authoring for Emergent Narrative
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
A service science perspective for interfaces of online service applications
Proceedings of the VIII Brazilian Symposium on Human Factors in Computing Systems
Between 2: Tango as interactive design
Interacting with Computers
Setting the stage - Embodied and spatial dimensions in emerging programming practices
Interacting with Computers
Staging life stories on the web: the Small Histories project and performances of reconstruction
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Species-appropriate computer mediated interaction
CHI '09 Extended Abstracts on Human Factors in Computing Systems
The development of VAG--a 3D virtual agribusiness environment and strategy game
Electronic Commerce Research
Docile avatars: aesthetics, experience, and sexual interaction in Second Life
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
Personal and Ubiquitous Computing
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Dramaturgical capitalization of positive emotions: the answer for Facebook success?
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Exploring the boundaries of augmented reality in a magic show performance
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Virtual Heritage Tours: Developing Interactive Narrative-Based Environments for Historical Sites
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Supporting cartoon animation techniques in direct manipulation graphical user interfaces
Information and Software Technology
Action and representation in tangible systems: implications for design of learning interactions
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
Alternative dispute resolution based on the storytelling technique
CRIWG'07 Proceedings of the 13th international conference on Groupware: design implementation, and use
Ludoliteracy: defining understanding and supporting games education
Ludoliteracy: defining understanding and supporting games education
The influence of ubiquity on screen-based interfaces
AMT'10 Proceedings of the 6th international conference on Active media technology
Towards a theoretical framework for interactive digital narrative
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Computerized History Games: Narrative Options
Simulation and Gaming
Conversational gaze mechanisms for humanlike robots
ACM Transactions on Interactive Intelligent Systems (TiiS)
Technology in place: dialogics of technology, place and self
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
A pre-history of handheld projector-based interaction
Personal and Ubiquitous Computing
Toward enhancing user involvement via empathy channel in human-computer interface design
IMTCI'04 Proceedings of the Second international conference on Intelligent Media Technology for Communicative Intelligence
Narratology for interactive storytelling: a critical introduction
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
A fieldwork of the future with user enactments
Proceedings of the Designing Interactive Systems Conference
Designing performative interactions in public spaces
Proceedings of the Designing Interactive Systems Conference
Feedback-based gameplay metrics: measuring player experience via automatic visual analysis
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Looking past yesterday's tomorrow: using futures studies methods to extend the research horizon
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toying with time: considering temporal themes in interactive artifacts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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