The 1984 Olympic Message System: a test of behavioral principles of system design
Communications of the ACM
Artifact as theory-nexus: hermeneutics meets theory-based design
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computers as theatre
Designing interaction
Developing user interfaces: ensuring usability through product & process
Developing user interfaces: ensuring usability through product & process
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Wide-area networking in K–12 education: issues shaping implementation and use
Computers & Education - Special issue: education and the Internet
The human factors of information on the Internet
Advances in human-computer interaction (vol. 5)
A framework for network protocol software
Proceedings of the tenth annual conference on Object-oriented programming systems, languages, and applications
Technology-driven design of speech recognition systems
Proceedings of the 1st conference on Designing interactive systems: processes, practices, methods, & techniques
NetLearning: why teachers use the Internet
NetLearning: why teachers use the Internet
Does the Internet support student inquiry? Don't ask.
Communications of the ACM
MedSpeak: report creation with continuous speech recognition
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Trouble with Computers: Usefulness, Usability, and Productivity
Trouble with Computers: Usefulness, Usability, and Productivity
The Elements of Friendly Software Design
The Elements of Friendly Software Design
TOG on Interface
The Art of Human-Computer Interface Design
The Art of Human-Computer Interface Design
Design Reuse through Frameworks and Patterns
IEEE Software
Hi-index | 0.00 |