Prototyping versus specifying: a multiproject experiment
IEEE Transactions on Software Engineering
Designing for usability: key principles and what designers think
Communications of the ACM
Connecting theory and practice: a case study of achieving usability goals
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The use of logging data in the design of a new text editor
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Information Systems (TOIS)
An assessment of the prototyping approach to information systems development
Communications of the ACM
Human Factor: Designing Computer Systems for People
Human Factor: Designing Computer Systems for People
Designing for usability—key principles and what designers think
CHI '83 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
History, state and future of user interface management systems
ACM SIGCHI Bulletin
The designer as user: building requirements for design tools from design practice
Communications of the ACM
Report on the workshop on analytical models
ACM SIGCHI Bulletin
The role of laboratory experiments in HCI: help, hindrance, or ho-hum?
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design of phone-based interfaces for consumers
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving a human-computer dialogue
Communications of the ACM
Designing casual-user hypertext: the CHI'89 InfoBooth
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making usable, useful, productivity-enhancing computer applications
Communications of the ACM
Key issues in HCI curriculum design
ACM SIGCHI Bulletin
The use of think-aloud evaluation methods in design
ACM SIGCHI Bulletin
Designing for cooperation: cooperating in design
Communications of the ACM
Iterative methodology and designer training in human-computer interface design
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Organizational obstacles to interface design and development: two participant-observer studies
ACM Transactions on Computer-Human Interaction (TOCHI)
Scandinavian design: users in product development
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
NetVista: growing an Internet solution for schools
IBM Systems Journal
Reading on human factors in computer systems: the 1989 list
ACM SIGCHI Bulletin
Proceedings of the 4th ACM/IEEE-CS joint conference on Digital libraries
Personal and Ubiquitous Computing
The cognitive consequences of object-oriented design
Human-Computer Interaction
Systematic sources of suboptimal interface design in large product development organizations
Human-Computer Interaction
Algorithms for automatic dialogue analysis using propositional production systems
Human-Computer Interaction
Hi-index | 48.31 |
There was more than athletic talent being pressed to peak performance at the 1984 Olympic Games in Los Angeles. Behind the scenes, a multilingual Olympic Message System ran round-the-clock keeping more than 10,000 athletes and officials in contact with families and friends, both far and near.