Designing for usability: key principles and what designers think
Communications of the ACM
The 1984 Olympic Message System: a test of behavioral principles of system design
Communications of the ACM
KMS: a distributed hypermedia system for managing knowledge in organizations
Communications of the ACM
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Automatic hypertext link typing
Proceedings of the the seventh ACM conference on Hypertext
Supporting awareness of shared interests and experiences in community
ACM SIGGROUP Bulletin
Supporting the awareness of shared interests and experiences in communities
International Journal of Human-Computer Studies - Special issue on Awareness and the WWW
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Enabling a Meta-synthetic Discovery Workshop for Social Consensus Process
WI-IAT '08 Proceedings of the 2008 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology - Volume 03
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An interactive electronic information kiosk was created for the CHI '89 conference. Based on Macintosh® technology, the “InfoBooth” included a custom HyperCard® interface built by a team at Apple Computer.The design was initiated by examining the desires of potential users. Design changes, influenced by the results of informal user testing, were numerous. During the conference, user actions were recorded using an embedded “trace” program to allow for later usage assessment.This paper offers a case study for designers of similar systems. Aspects of the pre-conference design evolution are described. The impact of user testing is discussed and findings from the analysis of the trace data are presented.