The economics of designing generalized software
Communications of the ACM
Design principles for human-computer interfaces
CHI '83 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for usability—key principles and what designers think
CHI '83 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Questionnaires as a software evaluation tool
CHI '83 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User-derived impact analysis as a tool for usability engineering
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The 1984 Olympic Message System: a test of behavioral principles of system design
Communications of the ACM
Making usable, useful, productivity-enhancing computer applications
Communications of the ACM
An assessment of HCI: issues and implications
ACM SIGCHI Bulletin
Organizational obstacles to interface design and development: two participant-observer studies
ACM Transactions on Computer-Human Interaction (TOCHI)
Introduction and overview to human-computer interaction
CHI '95 Conference Companion on Human Factors in Computing Systems
Designing DEEPER: towards a user-centered development environment
Proceedings of the 1st conference on Designing interactive systems: processes, practices, methods, & techniques
Personal and Ubiquitous Computing
Tracing impact in a usability improvement process
Interacting with Computers
A survey of software learnability: metrics, methodologies and guidelines
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability - Context, framework, definition, design and evaluation
Interacting with Computers
The system usability process for network management products
IBM Systems Journal
Changing perspectives on evaluation in HCI: past, present, and future
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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This paper describes a case study of the Human Factors design, development, and testing of a computer-based financial analysis package. The project applied the “usability goals” method proposed by Bennett (1984) to structure the definition, design, and testing of the new system. Learnability was defined as a key attribute in the product concept because of its salience in users' perception of system quality. The learnability attribute was assigned an operational definition in terms of time to mastery and error avoidance/recovery. The “back-to-front” strategy of Didner & Butler (1982) was applied for designing the menus. Empirical testing of user performance on sample problems in the alpha stage indicated that the new system surpassed the learnability objective. Lessons learned from this case study concern leverage in getting better managerial attention for Human Factors considerations in development projects, and clearer structure to direct needed research.