Defining constraints graphically
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Intelligent interfaces: user models and planners
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Predicting the time to recall computer command abbreviations
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
LIZA: an extensible groupware toolkit
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Relating human knowledge of tasks to the requirements of plan libraries
International Journal of Man-Machine Studies
Connecting theory and practice: a case study of achieving usability goals
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Enhancing the usability of an Office Information System through direct manipulation
CHI '83 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Steps toward a cognitive engineering: Design rules based on analyses of human error
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
interactions - Waits & Measures
Scientometric analysis of the CHI proceedings
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Following bibliometric footprints: the ACM digital library and the evolution of computer science
Proceedings of the 13th ACM/IEEE-CS joint conference on Digital libraries
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The focus of Human Computer Interaction (HCI) is to generate an understanding of how people can best interact with computers, and then to design and build technologies and tools that facilitate that interaction. As a field, HCI draws on many disciplines and perspectives. The primary contributors have historically been psychology, computer science and human factors -- more recent entries include (among others) anthropology, communication, education, graphic and industrial design, linguistics, sociology, and systems science. The work being done in the HCI field is shifting rapidly in response to the influx of these new perspectives. A quick survey of the literature from the past ten years reveals some further trends, and even some unexpected paradoxes1. Much of the work reported focuses either on theory [8], or on practice [3], although in many cases, work moves from theory to implementation and evaluation [4]. Papers are usually either technology-based [7] or user-based [11], but there is also work that approaches HCI problems from both of these ends of the interaction spectrum [12].