The 1984 Olympic Message System: a test of behavioral principles of system design
Communications of the ACM
Object-oriented software engineering
Object-oriented software engineering
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing object-oriented software
Designing object-oriented software
Faltering from ethnography to design
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Inquiry-Based Requirements Analysis
IEEE Software
Formal Approach to Scenario Analysis
IEEE Software
Scenario-based design: envisioning work and technology in system development
Scenario-based design: envisioning work and technology in system development
The use-case construct in object-oriented software engineering
Scenario-based design
Human-computer interaction: psychology as a science of design
International Journal of Human-Computer Studies
A proposal for a scenario classification framework
Requirements Engineering
Making Use: Scenario-Based Design of Human-Computer Interactions
Making Use: Scenario-Based Design of Human-Computer Interactions
Automated Support for Modeling OO Software
IEEE Software
Scenarios in System Development: Current Practice
IEEE Software
Scenario-based prototyping for requirements identification
Proceedings of the workshop on Rapid prototyping
Monitoring and managing presence in incoming and outgoing communication
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Improving CRC-card role-play with role-play diagrams
OOPSLA '05 Companion to the 20th annual ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications
The reification of metaphor as a design tool
ACM Transactions on Computer-Human Interaction (TOCHI)
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
From MultiMedia to UniversalMedia
International Journal of Computational Science and Engineering
Spontaneous scenarios: an approach to user engagement
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Scenario-focused development method for a pen-based user interface: model and applications
The Journal of Supercomputing
Engineering the social: The role of shared artifacts
International Journal of Human-Computer Studies
Advanced Engineering Informatics
What Properties Make Scenarios Useful in Design for Usability?
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
Trouble-spotting photoshows: capturing everyday HCI experiences
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Scenario-based design as an approach to enhance user involvement and innovation
UAHCI'07 Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversity
Usability evaluation of children edutainment software
UI-HCII'07 Proceedings of the 2nd international conference on Usability and internationalization
A scenario-based design method with photo diaries and photo essays
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Using role-play diagrams to improve scenario role-play
Graph transformations and model-driven engineering
Journal of Biomedical Informatics
MMNS'06 Proceedings of the 9th IFIP/IEEE international conference on Management of Multimedia and Mobile Networks and Services
Scenario-Based design of ambient intelligence
UCS'06 Proceedings of the Third international conference on Ubiquitous Computing Systems
From multimedia to universalmedia
DNIS'05 Proceedings of the 4th international conference on Databases in Networked Information Systems
Invisible design: exploring insights and ideas through ambiguous film scenarios
Proceedings of the Designing Interactive Systems Conference
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Six blind men encounter an elephant. Each of them touches a different part of the elephant and expresses what the elephant is. Although they are touching the same elephant, each man's description is completely different from that of the others. We have been using this story as a metaphor for understanding different views of scenario-based system design.