Designing for usability: key principles and what designers think
Communications of the ACM
The sciences of the artificial (3rd ed.)
The sciences of the artificial (3rd ed.)
Design rationale: concepts, techniques, and use
Design rationale: concepts, techniques, and use
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
interactions
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Making Use: Scenario-Based Design of Human-Computer Interactions
Making Use: Scenario-Based Design of Human-Computer Interactions
The Inmates Are Running the Asylum
The Inmates Are Running the Asylum
Meta-design: a manifesto for end-user development
Communications of the ACM - End-user development: tools that empower users to create their own software solutions
In the Bubble: Designing in a Complex World
In the Bubble: Designing in a Complex World
The Persona Lifecycle: Keeping People in Mind Throughout Product Design
The Persona Lifecycle: Keeping People in Mind Throughout Product Design
Designing exploratory design games: a framework for participation in Participatory Design?
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
Creating Breakthrough Products: Innovation from Product Planning to Program Approval
Creating Breakthrough Products: Innovation from Product Planning to Program Approval
User involvement competence for radical innovation
Journal of Engineering and Technology Management
Designing with Video: Focusing the user-centred design process
Designing with Video: Focusing the user-centred design process
An investigation of the option space in conceptual building design for advanced building simulation
Advanced Engineering Informatics
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During the last couple of decades a remarkable number of human centered design (HCD) approaches have been introduced. Understanding the differences between more traditional methods and emerging creative approaches has become a non-trivial challenge for practitioners. This article outlines a framework, Design Contribution Square (DCS), for organizing human centered design approaches and assisting in identifying their characteristics. The Square is based on the amount of proactive initiative users and/or designers show in design collaboration. The article presents activity scales describing the participants' design contribution from inactive to proactive, constructs the DCS framework, and positions several human centered design approaches on the framework. It will be shown that a mapping based on the participants' initiative is capable of explicating essential differences between HCD approaches, and consequently, is a feasible tool for planning HCD projects and competence development with human centered approaches.