ON MODELING: An evolving map of design practice and design research
interactions - Designing games: why and how
User-centered design and fundamental need
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Advanced Engineering Informatics
Framing design in the third paradigm
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using Video with Active Markers
AmI '09 Proceedings of the European Conference on Ambient Intelligence
Ethnographic video as design specs
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Create'10 Proceedings of the 2010 international conference on The Interaction Design
Creating engagement with old research videos
Proceedings of the 2012 International Symposium on Pervasive Displays
Designing web-connected physical artefacts for the 'aesthetic' of the home
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
At the mobile experience flicks: making short films to make sense for mobile interaction design
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Applying the lens of sensory ethnography to sustainable HCI
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on practice-oriented approaches to sustainable HCI
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: design methods, tools, and interaction techniques for eInclusion - Volume Part I
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Digital video for user-centred co-design is an emerging field of design, gaining increasing interest in both industry and academia. It merges the traditions of design ethnography, participatory design, interaction analysis, scenario-based design, and usability studies into an integrated approach, which values the designers capacity to study and change the world creatively. Designing with Video: Focusing the User-centred Design Process covers the whole user-centred design project. The book illustrates in detail how digital video can be utilised throughout a design process, from the early user studies, through making sense of the video content and envisioning the future with video scenarios, to provoking change with video artefacts. A must-read for those wishing to create more value through insightful design, the text builds upon a wealth of real, first-hand case studies both in academic and industrial contexts, and is complemented by video excerpts. Teachers, students and professionals in design will all benefit from this approach for developing new ways of enhancing their design processes.